From c5d8ca7b07d5ada4d6287c1c00e29231c5475626 Mon Sep 17 00:00:00 2001 From: Oskar Wiksten Date: Fri, 3 Aug 2012 12:24:39 +0200 Subject: [PATCH] Bugfix: do not move monsters around unnecessarily when loading savegames. --- .../com/gpl/rpg/AndorsTrail/controller/MovementController.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/MovementController.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/MovementController.java index 72660fc..17fc743 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/MovementController.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/MovementController.java @@ -257,7 +257,7 @@ public final class MovementController implements TimedMessageTask.Callback { for (PredefinedMap map : world.maps.predefinedMaps) { for (MonsterSpawnArea a : map.spawnAreas) { for (Monster m : a.monsters) { - if (!world.model.currentMap.isWalkable(m.rectPosition)) { + if (!map.isWalkable(m.rectPosition)) { Coord p = map.getRandomFreePosition(a.area, m.actorTraits.tileSize, model.player.position); if (p == null) continue; m.position.set(p); -- 2.49.0