From bca8fb547edf6f0569e8883ac82b17fbe8bd2e40 Mon Sep 17 00:00:00 2001 From: "oskar.wiksten@gmail.com" Date: Fri, 21 Oct 2011 18:47:38 +0000 Subject: [PATCH] Bugfix: redraw combat selection when new selection is "nothing". git-svn-id: https://andors-trail.googlecode.com/svn/trunk@192 08aca716-68be-ccc6-4d58-36f5abd142ac --- .../com/gpl/rpg/AndorsTrail/controller/CombatController.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java index ea12fdd..4abf801 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java @@ -97,7 +97,7 @@ public final class CombatController implements VisualEffectCompletedCallback { Coord previousSelection = model.uiSelections.selectedPosition; if (model.uiSelections.selectedPosition != null) { model.uiSelections.selectedPosition = null; - if (selectedPosition != null && !selectedPosition.equals(previousSelection)) { + if (selectedPosition == null || !selectedPosition.equals(previousSelection)) { context.mainActivity.redrawTile(previousSelection, MainView.REDRAW_TILE_SELECTION_REMOVED); } } -- 2.49.0