oskar.wiksten [Sun, 15 Jan 2012 10:30:08 +0000 (10:30 +0000)]
Wider walkways in northern Fallhaven.
Minor cleanup in pwcave* and waytobrimhavencave* maps.
Bugfix: Do not remove other lingering actor conditions when changing equipment (for example, if the player has a condition caused by something else with duration="forever", that condition would be removed when equipping or unequipping an item).
oskar.wiksten [Sun, 8 Jan 2012 12:55:48 +0000 (12:55 +0000)]
Added support for the extended reward system to the conversation resource files and the content editor.
Added support for different types of item requirements in conversation replies. For example, requiring the player to wear a specific item instead of just having it in inventory.
oskar.wiksten [Sun, 8 Jan 2012 01:10:27 +0000 (01:10 +0000)]
Completed implementation of monster classes and factions in the monster resource file, so that these properties are read from there.
Also introduced a property of uniqueness per monster (meaning that unique monsters will not respawn). This will replace the uniqueness that was previously set on spawn areas, since it is more intuitive to define it per monster type.
oskar.wiksten [Fri, 6 Jan 2012 22:48:16 +0000 (22:48 +0000)]
Initial implementation of monster classes. Will be used for skills, resistances and categorizing of monsters. Should be read from resource file (not done yet).
Added splatter images when the player kills monsters, that will stay on the map for 20 seconds after a monster has been killed. Splatter images are however currently disabled, since the splatter type should be determined from the monster class (which is not yet fully implemented).
oskar.wiksten [Fri, 6 Jan 2012 20:44:17 +0000 (20:44 +0000)]
Updated German translation (thanks Samuel and cngunners14)
Updated Russian translation (thanks e.solodookhin and shell.andor)
Fixed bug with Fallhaven tavern bed (issue 287) (Thanks to Grävling for finding it!)
oskar.wiksten [Thu, 5 Jan 2012 20:14:53 +0000 (20:14 +0000)]
Updated reward system for conversations. Rewards can now be skills or actorconditions and not just items and quest progress as before.
Item requirements for selecting conversation replies now also support rrequring the player to be wearing a specific item, and having a requirement without removing the item when selecting the reply.
oskar.wiksten [Wed, 7 Dec 2011 22:10:56 +0000 (22:10 +0000)]
215 new lines of dialogue for v0.6.11
37 new items for v0.6.11
Start of 3 new quests for v0.6.11
Tile fixes for waytolake* and mountaincave* maps.
Allow scripted conversation text to contain the player's name (using $playername as placeholder in the text).
oskar.wiksten [Sun, 20 Nov 2011 20:20:40 +0000 (20:20 +0000)]
Added 78 new monsters for v0.6.11.
Populated monsters on 33 new maps.
Started adding new actor conditions for v0.6.11.
Combine visual effect values for effects that are caused every turn, such as poison (issue 268)
oskar.wiksten [Mon, 14 Nov 2011 19:48:18 +0000 (19:48 +0000)]
Added LruCache for better caching of item tile images.
Corrected bug that caused the player to move without user input after combat.
Added safeguards to model state when buying and selling items (Issue 273, thanks chitul!)
oskar.wiksten@gmail.com [Tue, 18 Oct 2011 18:02:21 +0000 (18:02 +0000)]
Update monster HP before running the attack animation.
Spelling corrections to conversations.
Prevent FC when running maploader on maps that have exits that do not specify a destination map (such as south of Prim).
Reuse loaded graphics tiles in shopactivity.
Do not use android.util.Pair (since it's not available in Android v1.6)
Updated German translation (thanks Samuel)
oskar.wiksten [Mon, 17 Oct 2011 22:39:05 +0000 (22:39 +0000)]
Smoother combat animations.
Load maps resources of adjacent maps in the background while on a map (reduces load times when changing maps)
Bugfix: Shop max hp and max ap on player overview screen.
Bump version number to beta3.
oskar.wiksten [Sun, 16 Oct 2011 07:08:52 +0000 (07:08 +0000)]
Major refactoring of resourceloader. This version loads graphical resources when they are first required, instead of loading them all when the game starts. Resources are cached using SoftReference<> and reclaimed by the Android OS whenever needed.
Refactored resourceloader of conversationcollection. Now the game only loads conversations when they are used in the ConversationActivity, instead of loading them all when the game starts.
These two changes drastically reduces the memory footprint of the game, thus allowing devices with lower maximum heap size to run the game.
oskar.wiksten@gmail.com [Wed, 12 Oct 2011 22:04:46 +0000 (22:04 +0000)]
Structural refactoring: moved CombatTraits from being a superclass of ActorTraits into being a property of Actor (for issue 251 & issue 253).
Save active monster conditions in savegame file (issue 253).
Save individual monster combat stats in savegame file (issue 251).
Display active monster conditions on monster info dialog. (issue 252).
Renamed "unequipped stats" to "Base combat statistics (without equipment and skills)".
Bumped version number.
oskar.wiksten@gmail.com [Sun, 9 Oct 2011 11:14:38 +0000 (11:14 +0000)]
Updated to version v0.6.10a3.
Updated dialog of Oluag, Unnmir and Gaela for when the player has already talked to them.
Updated conversation of guard in Prim main hall.
Sort skills according to id.
Renamed old healing potions to differentiate them from the new healing potions.
Spelling corrections to v0.6.10 conversation content.
Removed overScrollFooter for conversation listview (for issue 205)
oskar.wiksten@gmail.com [Thu, 6 Oct 2011 21:28:02 +0000 (21:28 +0000)]
Re-worked shop droplists to reflect the merchant's position in the item quality available.
Updated French translation (thanks Misty Soul)
Removed unused items and monsters.
oskar.wiksten@gmail.com [Wed, 5 Oct 2011 22:08:54 +0000 (22:08 +0000)]
Added additional monster icons.
Populated waterway- and pwcave maps with monsters.
Added selftests to verify that all defined monsters are being used.
Disabled manual saving while in combat (issue 241).
oskar.wiksten [Sun, 2 Oct 2011 19:27:46 +0000 (19:27 +0000)]
275 new lines of dialogue for the new Loneford quest. The Loneford quest is now completable.
Populated most of the quest droplists (shop droplists still left to do).
Fixed issues with the Prim and Blackwater quests, that were never marked as completed under some circumstances in v0.6.9.
Moved tiles on a lot of maps to their correct layer (from "Objects" to "Above" for example)
Added deterministic sort order to quest list.
Refactor: Moved all code that does parsing of resource files into separate namespace, and into specialized reusable parser classes.
Refactor: Changed property "searchTag" if objects of type ItemType into property "id", because that is what it is used for.
Monsters will now copy all data from the monstertype instead of directly referencing the monstertype (in preparation for personalized monsters).
Refactor: Separated debug interface to a separate class, reduces clutter in MainActivity.
Refactor: Made sure that IDs are used where applicable, instead of names (in particular with regards to MonsterType)
Refactor: Reduce dependencies from Phrase object (changed Droplist property into id instead of actual object)
Refactor: Renamed some images to maintain filename naming scheme.
Bugfix: Conversation editor did not guess new phrase ids correctly.
Refactor: removed integer id from item types (should use the real string id instead).
Changed some ArrayList:s in the maploader into using HashMap:s (should speed up the loading process).
Added graphical tiles for more weapons, armours, rings and amulets.
Added "clear" button to content editor.
Added accordion to import/export dialogs in content editor.
Fixed bug in content editor when changing an id of a phrase.
Made editor tabs closable with escape key.
Split the item tileset image into several smaller parts.
Added more images for some armours, weapons and monsters.
oskar.wiksten [Tue, 30 Aug 2011 20:58:51 +0000 (20:58 +0000)]
Fixed monster info HP bug (issue 117) - thanks Scott Lund.
Added items for v0.6.10, changed stats for a lot of items.
Smaller changes to maps in preparation for v0.6.10.
Added selftests to find items and droplists that are not used.
Introduced a setting for whether d-pad should be minimizable or not.
Added skills for resistance of actor conditions. (thanks Samuel)
Remove duplicate items (but give back gold) whose store price has increased, to prevent exploiting the newer item prices.
Changes to code comments, display texts. (thanks Samuel)
Display unequipped base stats on player info screen.
Add "All" button to bulk selection interface.
Do not show bulk selection interface when dropping just one item.
Confirmation dialog when overwriting savegames with a new player name (thanks ejwessel)
Hide critical multiplier if equal to 0 or 1.
Do not trigger map events if the player moves to another tile on the same mapevent.
Add LayoutParams to all dynamically generated views (reduces graphical artifacts on Motorola devices)
Use wrap_content instead of match_parent as height on listviews (reduces graphical artifacts on Motorola devices)
Introduce categories on actor conditions.
Display text about debug resources on startscreen.
Sort savegame slots (thanks Samuel)
Display confirmation box when overwriting savegame with different player name (thanks ejwessel) (issue 215).
Show skill max level even if player does not have skill point (thanks Samuel)
Hide skill requirements if max level reached (thanks Samuel)
Enable attack button even when fleeing (thanks Samuel)
Display negative combat traits, for example when viewing a condition effect (issue 217).
Added requirements to skills (other skills, stats or levels)
Unlimited number of savegame slots.
Added "quests" as tab to character screen.
Added display type string to item info page (Quest item/Rare/Exceptional/Legendary).
Bugfixes (thanks Samuel)
Updated French translation (thanks Misty Soul)
Display legendary, extraordinary and quest items with a background color to distinguish them from other items.
Updated bulk selection interface (thanks to ejwessel).
Added more selftests for quests that require items.
Corrected resource files that had different content than the default resource file.
Added parcelable support for conversationactivity (should prevent FC on some devices in the conversation)
Moved keyboard- and touch input code to a seaprate inputcontroller instead of in the mainview.
Updated French translation by Misty Soul.
Calculate cached stats from worn items when loading savegames.
Allow movement by WASD keys (thanks Samuel)
Enable attacking from dpad
Moved debug content into a separate file (does not need translation)
Updated dialogue for Fulus (issue 216)
Updated dialogue for Throdna (issue 208)
Virtual D-pad (thanks to Samuel)
Movement even when holding the same spot (thanks to Samuel)
Movement aggressiveness, not enabled yet (thanks to Samuel)
Restructured resourceloader to use external file as list of what resources to load
Renamed resource files to indicate what files can be translated
Updated German translation (thanks to Samuel)
Updated French translation (thanks to Misty Soul)
Corrected naming of tileset "tiles_1_8" in all maps.
Corrected transparent tiles.
Corrected conversation "guthbered_lookforsigns_1" to require "prim_hunt:60".
oskar.wiksten [Tue, 28 Jun 2011 20:04:51 +0000 (20:04 +0000)]
- Added scrollbar to item info dialog (thanks ctnbeh13)
- Changed the color of the exp bar yet again (thanks Samuel)
- Update HP-bar graphics when player gets "Minor berserker rage" condition (thanks kabbie1882)
- Fixed walkable crosses near "Blackwater Border Patrol" (thanks ctnbeh13)
- Fixed walkable pile of armour near Waeges (thanks ctnbeh13)
- Fixed walkable chair near Harlenn's bodyguard (thanks ctnbeh13)
- Fixed walkable signs on west side of Prim (thanks ctnbeh13)
- Fixed walkable plant in Prim inn (thanks ctnbeh13)
- Changed sign into fence tile outside Elm mine near Prim (thanks ctnbeh13)
- Changed walkable grass tiles outside Elm mine near Prim (thanks ctnbeh13)
- Updated authors list
oskar.wiksten [Sat, 25 Jun 2011 16:15:59 +0000 (16:15 +0000)]
Updated for v0.6.9b1.
Changed backgound of exp bar to darker shade of yellow.
Added scrollbar to monster info dialog,
Vertically centered hp and exp bars.
Item "Shadow of the slayer" now has a "on kill" effect insetad of a "on hit" effect.
Corrected walkable tiles on blackwater_mountain16.
Corrected conversation for Bjorgur.
Bug: fixed conditions that are removed when equipping items without conditions.
Bug: fixed items that raise max HP and AP.
Added fixed 50 exp reward for monsters that have attack effects.
Regeneration effect has slightly lighter shade of blue for the amount of healed HP.
oskar.wiksten [Thu, 23 Jun 2011 18:02:18 +0000 (18:02 +0000)]
Updated for v0.6.9a2
Corrected actor conditions that are applied when hit by monsters.
Corrected quests that were unsolvable.
Corrected walkable-layers and "above"-layers maps for Blackwater Mountain.