Fixe some issues at the questlist, at the Portuguese Translation
Now that the conversation was fully translated, make the passwords
and a few other strings at the questlist to match their translations
at the dialogs.
Add 0.6.11 conditions at pt-BR content_actorconditions.xml
The already existing actor's condition from the Portugal translation
are OK for Brazilian Portuguese, so keep them as-is. As "Blackwater"
is with a capital letter (and the corresponding translations that will
happen on other files will also use captal letters), it made sense
to put its translation ("Águas Negras") also in uppercase.
It is probably fine to use those conditions for Portugal's translation
as well, although I'm not 100% sure if they would call those conditions
the same way there.
Brazilian portuguese is different than Portugal's one: there are a few
orthographic differences, and but the major changes are at the verbal
tenses: composite tenses give a sensation of the lack of action, with
doesn't sound good for a game with lots of action ;)
While here, fix a small typo at the portuguese (Pt) translation).
oskar.wiksten [Wed, 30 May 2012 18:58:23 +0000 (18:58 +0000)]
Updated German translation (thanks Samuel) (issue 303).
Fixed issue with icons for actor conditions not being removed after the effect duration has passed (thanks insink71 for finding it!) (issue 304).
Bumbed version number to v0.6.11b2
oskar.wiksten [Sun, 27 May 2012 21:27:18 +0000 (21:27 +0000)]
Bumped version number to v0.6.11b1.
Fixed issue with actor conditions not being removed when re-equipping items.
Corrected conversations about Larni living in the northwest (he lives in the north) (thanks Sarumar!)
oskar.wiksten [Tue, 22 May 2012 20:55:51 +0000 (20:55 +0000)]
Removed lots of unncessary logging.
Added additional safeguards to the code that loads savegames, to make sure that worlds are loaded correctly. Now only one thread may load the world at a time, even if a new LoadingActivity is created, for example by rotating the device.
oskar.wiksten [Tue, 22 May 2012 17:04:25 +0000 (17:04 +0000)]
Make sure that conversation phrases are not focused when using keyboard navigation, since the focus marker interferes with the reply seletion, and makes the text be displayed in the same color as the background.
oskar.wiksten [Wed, 16 May 2012 15:02:17 +0000 (15:02 +0000)]
Updated version number to v0.6.11a1.
Enabled all resources for v0.6.11.
Fixed issue with splatter effects not being redrawn properly when using "optimized drawing".
Fixed issue with HP bar not being updated by the regeneration skill on maps without monsters.
oskar.wiksten [Sat, 5 May 2012 13:50:57 +0000 (13:50 +0000)]
Added boolean "isPositive" to actor conditions (currently unused though).
Made "Insect contagion" and "Blistering skin" nonstacking, and increased the magnitude of the effects instead.
Increased critical skill of some monsters.
oskar.wiksten [Wed, 2 May 2012 20:02:31 +0000 (20:02 +0000)]
Removed uniqueness from lots of NPCs that were not respawning correctly. (thanks ctnbeh13 for finding it!).
As a side-effect, this also considerably reduces savegame size.
Renamed critical hit skills to "Internal bleeding" and "Fracture".
Fixed bug where the monster attacks would not change state to completed if you enter inventory while the monsters are attacking (this also fixes one long outstanding bug with double monster attacks if you enter inventory).
Updated list of authors.
First attempt at new skills "Attenuation" and "Enervation" (thanks to Nyktos for the ideas)
Fixed bug with missing icon for dead spiders. (thanks for sdevaney for spotting it)
Updated quest text for "Feygard errands" (thanks fiernaq)
Fixed unresolvable quest "Missing pieces" (thanks chaosrunner87)
Adjusted descriptions of "Dark blessing of the Shadow" so that it is more apparent that it can not be upgraded more than 1 level.
Added property to maps that are considered outdoors (will be used for worldmap).
Adjusted tile-loding code so that all available graphics are actually loaded.
Changed colors of "mountain brute" (thanks ctnbeh13)
Added journal fragment in BWM cabin that gives a hint on how to get out of there.
Added sign text to woodcave that hints at a future quest (thanks ctnbeh13)
oskar.wiksten [Fri, 30 Mar 2012 16:38:19 +0000 (16:38 +0000)]
Changes to critical hits - now based on "critical skill" that defines the effective critical chance by a nonlinear formula (sqrt).
Conversation corrections (thanks ctnbeh13)
oskar.wiksten [Sat, 24 Mar 2012 11:28:14 +0000 (11:28 +0000)]
Fixed lots of Android lint warnings.
New graphics for red damage animation.
Added better script triggers to Mikhail's conversation while doing the bread and rats quests.
Start outline of new minor quest for v0.6.11 (sisterfight).
Re-spawn monsters that were not unique in v0.6.10 (issue 301).
oskar.wiksten [Mon, 12 Mar 2012 22:06:36 +0000 (22:06 +0000)]
Minor conversation correction to wellguard in Loneford (issue 259, thanks bluers0 & Samuel)
Remove slider from bulkselection dialog when there is just one item, provide image&name in bulkselection dialog (issue 279, thanks Samuel)
oskar.wiksten [Mon, 12 Mar 2012 21:29:17 +0000 (21:29 +0000)]
Updated French translation (issue 298, thanks zorun.42), also updated the authors list with your name.
Updated Russian translation (issue 297, thanks e.solodookhin).
oskar.wiksten [Mon, 12 Mar 2012 21:16:57 +0000 (21:16 +0000)]
Added immunity to critical hits for ghosts, undead and demons.
Added a way to re-sort the player's inventory by moving items to top/bottom.
Auto-close the level-up dialog if the player cannot level up (issue 284)
oskar.wiksten [Tue, 6 Mar 2012 20:49:22 +0000 (20:49 +0000)]
Bugfix for spawning NPCs on top of sign areas (such as for Ulirfendor for the "Dark protector" quest).
Minor conversations in Remgard.
Disable Android Lint errors for building with incomplete translations.
Renamed start of Remgard questline (thanks ctnbeh13).
oskar.wiksten [Mon, 13 Feb 2012 21:32:12 +0000 (21:32 +0000)]
English conversation corrections, do not use "patron" to mean "owner" (thanks Grävling)
Some map fixes from issue 177 (thanks Samuel)
Cleanup of misplaced tiles on lots of maps.
oskar.wiksten [Sun, 12 Feb 2012 19:45:28 +0000 (19:45 +0000)]
Completed the "the dark protector" questline with 500 new lines of conversation, consisting of 3 new quests and a new skill.
Fixed FC issues when returning to the app from another app.
oskar.wiksten [Sun, 15 Jan 2012 10:30:08 +0000 (10:30 +0000)]
Wider walkways in northern Fallhaven.
Minor cleanup in pwcave* and waytobrimhavencave* maps.
Bugfix: Do not remove other lingering actor conditions when changing equipment (for example, if the player has a condition caused by something else with duration="forever", that condition would be removed when equipping or unequipping an item).
oskar.wiksten [Sun, 8 Jan 2012 12:55:48 +0000 (12:55 +0000)]
Added support for the extended reward system to the conversation resource files and the content editor.
Added support for different types of item requirements in conversation replies. For example, requiring the player to wear a specific item instead of just having it in inventory.
oskar.wiksten [Sun, 8 Jan 2012 01:10:27 +0000 (01:10 +0000)]
Completed implementation of monster classes and factions in the monster resource file, so that these properties are read from there.
Also introduced a property of uniqueness per monster (meaning that unique monsters will not respawn). This will replace the uniqueness that was previously set on spawn areas, since it is more intuitive to define it per monster type.
oskar.wiksten [Fri, 6 Jan 2012 22:48:16 +0000 (22:48 +0000)]
Initial implementation of monster classes. Will be used for skills, resistances and categorizing of monsters. Should be read from resource file (not done yet).
Added splatter images when the player kills monsters, that will stay on the map for 20 seconds after a monster has been killed. Splatter images are however currently disabled, since the splatter type should be determined from the monster class (which is not yet fully implemented).
oskar.wiksten [Fri, 6 Jan 2012 20:44:17 +0000 (20:44 +0000)]
Updated German translation (thanks Samuel and cngunners14)
Updated Russian translation (thanks e.solodookhin and shell.andor)
Fixed bug with Fallhaven tavern bed (issue 287) (Thanks to Grävling for finding it!)
oskar.wiksten [Thu, 5 Jan 2012 20:14:53 +0000 (20:14 +0000)]
Updated reward system for conversations. Rewards can now be skills or actorconditions and not just items and quest progress as before.
Item requirements for selecting conversation replies now also support rrequring the player to be wearing a specific item, and having a requirement without removing the item when selecting the reply.
oskar.wiksten [Wed, 7 Dec 2011 22:10:56 +0000 (22:10 +0000)]
215 new lines of dialogue for v0.6.11
37 new items for v0.6.11
Start of 3 new quests for v0.6.11
Tile fixes for waytolake* and mountaincave* maps.
Allow scripted conversation text to contain the player's name (using $playername as placeholder in the text).
oskar.wiksten [Sun, 20 Nov 2011 20:20:40 +0000 (20:20 +0000)]
Added 78 new monsters for v0.6.11.
Populated monsters on 33 new maps.
Started adding new actor conditions for v0.6.11.
Combine visual effect values for effects that are caused every turn, such as poison (issue 268)
oskar.wiksten [Mon, 14 Nov 2011 19:48:18 +0000 (19:48 +0000)]
Added LruCache for better caching of item tile images.
Corrected bug that caused the player to move without user input after combat.
Added safeguards to model state when buying and selling items (Issue 273, thanks chitul!)
oskar.wiksten@gmail.com [Tue, 18 Oct 2011 18:02:21 +0000 (18:02 +0000)]
Update monster HP before running the attack animation.
Spelling corrections to conversations.
Prevent FC when running maploader on maps that have exits that do not specify a destination map (such as south of Prim).
Reuse loaded graphics tiles in shopactivity.
Do not use android.util.Pair (since it's not available in Android v1.6)
Updated German translation (thanks Samuel)
oskar.wiksten [Mon, 17 Oct 2011 22:39:05 +0000 (22:39 +0000)]
Smoother combat animations.
Load maps resources of adjacent maps in the background while on a map (reduces load times when changing maps)
Bugfix: Shop max hp and max ap on player overview screen.
Bump version number to beta3.
oskar.wiksten [Sun, 16 Oct 2011 07:08:52 +0000 (07:08 +0000)]
Major refactoring of resourceloader. This version loads graphical resources when they are first required, instead of loading them all when the game starts. Resources are cached using SoftReference<> and reclaimed by the Android OS whenever needed.
Refactored resourceloader of conversationcollection. Now the game only loads conversations when they are used in the ConversationActivity, instead of loading them all when the game starts.
These two changes drastically reduces the memory footprint of the game, thus allowing devices with lower maximum heap size to run the game.