From: Oskar Wiksten Date: Fri, 14 Sep 2012 19:21:00 +0000 (+0200) Subject: Updated description of rejuvenation skill to indicate that it only affects temporary... X-Git-Url: https://www.infradead.org/git/?a=commitdiff_plain;h=b3408a21235b55d9b2959902b3a719d752d0e188;p=users%2Fmchehab%2Fandors-trail.git Updated description of rejuvenation skill to indicate that it only affects temporary conditions (thanks Mad P!) --- diff --git a/AndorsTrail/res/values/strings.xml b/AndorsTrail/res/values/strings.xml index d3121e4..1fcb53d 100644 --- a/AndorsTrail/res/values/strings.xml +++ b/AndorsTrail/res/values/strings.xml @@ -495,7 +495,7 @@ For every critical hit made, there is a %1$d %% chance that the hit will fracture some of the target\'s bones, effectively causing the \'Fracture\' condition on the target. This will severely lower the target\'s defensive combat abilities, making it less able to defend itself in subsequent attacks. Rejuvenation Chance of effect removal - Every round (6 seconds), there is a %1$d %% chance that one of the active negative actor conditions will be lowered by one magnitude. This applies to all effect types that affect the body; mental conditions such as Dazed, physical capacity conditions such as Fatigue and also blood disorders such as poison. + Every round (6 seconds), there is a %1$d %% chance that one of the active negative actor conditions will be lowered by one magnitude. This applies to all temporary effect types that affect the body; mental conditions such as Dazed, physical capacity conditions such as Fatigue and also blood disorders such as poison. Taunt Attacker loses AP on miss When an attacker makes an attack that misses, there is a %1$d %% chance that the attacker loses %2$d action points (AP). This applies to all types of melee attacks against you.