From: Oskar Wiksten Date: Mon, 22 Oct 2012 18:06:11 +0000 (+0200) Subject: Bump version to v0.6.12b2. X-Git-Url: https://www.infradead.org/git/?a=commitdiff_plain;h=7e3bfac5492c4d57e858bf8e6aa79e083e2b9ac0;p=users%2Fmchehab%2Fandors-trail.git Bump version to v0.6.12b2. --- diff --git a/AndorsTrail/AndroidManifest.xml b/AndorsTrail/AndroidManifest.xml index d1b5181..cadc770 100644 --- a/AndorsTrail/AndroidManifest.xml +++ b/AndorsTrail/AndroidManifest.xml @@ -4,7 +4,7 @@ xmlns:android="http://schemas.android.com/apk/res/android" package="com.gpl.rpg.AndorsTrail" android:versionCode="32" - android:versionName="0.6.12b1" + android:versionName="0.6.12b2" android:installLocation="auto" > When making an attack on a target whose block chance (BC) is at least %1$d lower than your attack chance (AC), there is a %2$d %% chance that the hit will cause a concussion on the target. A concussion will severely lower the target\'s offensive combat abilities, making the target less able to land successful attacks. About + + + + Interface Enable animations Show animations for various interface elements, such as the combat bar. @@ -512,9 +516,6 @@ The map cannot be displayed from this location. Map - - - Equip (offhand) Attack cost: %1$d AP diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/AndorsTrailApplication.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/AndorsTrailApplication.java index e3dfdef..74a6581 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/AndorsTrailApplication.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/AndorsTrailApplication.java @@ -21,7 +21,7 @@ public final class AndorsTrailApplication extends Application { public static final boolean DEVELOPMENT_DEBUGMESSAGES = false; public static final boolean DEVELOPMENT_INCOMPATIBLE_SAVEGAMES = DEVELOPMENT_DEBUGRESOURCES; public static final int CURRENT_VERSION = DEVELOPMENT_INCOMPATIBLE_SAVEGAMES ? 999 : 32; - public static final String CURRENT_VERSION_DISPLAY = "0.6.12b1"; + public static final String CURRENT_VERSION_DISPLAY = "0.6.12b2"; public final WorldContext world = new WorldContext(); public final WorldSetup setup = new WorldSetup(world, this);