From: Josh Poimboeuf Date: Tue, 14 Feb 2023 07:05:47 +0000 (-0800) Subject: sh/cpu: Make sure play_dead() doesn't return X-Git-Tag: v6.4-rc1~96^2~39 X-Git-Url: https://www.infradead.org/git/?a=commitdiff_plain;h=243971885418fcf772f18019eb3fabadcf0205d1;p=linux.git sh/cpu: Make sure play_dead() doesn't return play_dead() doesn't return. Make that more explicit with a BUG(). BUG() is preferable to unreachable() because BUG() is a more explicit failure mode and avoids undefined behavior like falling off the edge of the function into whatever code happens to be next. Link: https://lore.kernel.org/r/d0c3ff5349adfe8fd227acc236ae2c278a05eb4c.1676358308.git.jpoimboe@kernel.org Signed-off-by: Josh Poimboeuf --- diff --git a/arch/sh/include/asm/smp-ops.h b/arch/sh/include/asm/smp-ops.h index e27702130eb6..63866b1595a0 100644 --- a/arch/sh/include/asm/smp-ops.h +++ b/arch/sh/include/asm/smp-ops.h @@ -27,6 +27,7 @@ static inline void plat_smp_setup(void) static inline void play_dead(void) { mp_ops->play_dead(); + BUG(); } extern void register_smp_ops(struct plat_smp_ops *ops);