}
        track->zb_dirty = false;
 
+       if (track->aa_dirty && track->aaresolve) {
+               if (track->aa.robj == NULL) {
+                       DRM_ERROR("[drm] No buffer for AA resolve buffer %d !\n", i);
+                       return -EINVAL;
+               }
+               /* I believe the format comes from colorbuffer0. */
+               size = track->aa.pitch * track->cb[0].cpp * track->maxy;
+               size += track->aa.offset;
+               if (size > radeon_bo_size(track->aa.robj)) {
+                       DRM_ERROR("[drm] Buffer too small for AA resolve buffer %d "
+                                 "(need %lu have %lu) !\n", i, size,
+                                 radeon_bo_size(track->aa.robj));
+                       DRM_ERROR("[drm] AA resolve buffer %d (%u %u %u %u)\n",
+                                 i, track->aa.pitch, track->cb[0].cpp,
+                                 track->aa.offset, track->maxy);
+                       return -EINVAL;
+               }
+       }
+       track->aa_dirty = false;
+
        prim_walk = (track->vap_vf_cntl >> 4) & 0x3;
        if (track->vap_vf_cntl & (1 << 14)) {
                nverts = track->vap_alt_nverts;
        track->cb_dirty = true;
        track->zb_dirty = true;
        track->tex_dirty = true;
+       track->aa_dirty = true;
 
        if (rdev->family < CHIP_R300) {
                track->num_cb = 1;
                track->num_texture = 16;
                track->maxy = 4096;
                track->separate_cube = 0;
+               track->aaresolve = true;
+               track->aa.robj = NULL;
        }
 
        for (i = 0; i < track->num_cb; i++) {
 
        struct r100_cs_track_array      arrays[11];
        struct r100_cs_track_cb         cb[R300_MAX_CB];
        struct r100_cs_track_cb         zb;
+       struct r100_cs_track_cb         aa;
        struct r100_cs_track_texture    textures[R300_TRACK_MAX_TEXTURE];
        bool                            z_enabled;
        bool                            separate_cube;
        bool                            zb_cb_clear;
        bool                            blend_read_enable;
-
        bool                            cb_dirty;
        bool                            zb_dirty;
        bool                            tex_dirty;
+       bool                            aa_dirty;
+       bool                            aaresolve;
 };
 
 int r100_cs_track_check(struct radeon_device *rdev, struct r100_cs_track *track);
 
                track->blend_read_enable = !!(idx_value & (1 << 2));
                track->cb_dirty = true;
                break;
+       case R300_RB3D_AARESOLVE_OFFSET:
+               r = r100_cs_packet_next_reloc(p, &reloc);
+               if (r) {
+                       DRM_ERROR("No reloc for ib[%d]=0x%04X\n",
+                                 idx, reg);
+                       r100_cs_dump_packet(p, pkt);
+                       return r;
+               }
+               track->aa.robj = reloc->robj;
+               track->aa.offset = idx_value;
+               track->aa_dirty = true;
+               ib[idx] = idx_value + ((u32)reloc->lobj.gpu_offset);
+               break;
+       case R300_RB3D_AARESOLVE_PITCH:
+               track->aa.pitch = idx_value & 0x3FFE;
+               track->aa_dirty = true;
+               break;
+       case R300_RB3D_AARESOLVE_CTL:
+               track->aaresolve = idx_value & 0x1;
+               track->aa_dirty = true;
+               break;
        case 0x4f30: /* ZB_MASK_OFFSET */
        case 0x4f34: /* ZB_ZMASK_PITCH */
        case 0x4f44: /* ZB_HIZ_OFFSET */
 
 #define R300_RB3D_COLORPITCH2               0x4E40 /* GUESS */
 #define R300_RB3D_COLORPITCH3               0x4E44 /* GUESS */
 
+#define R300_RB3D_AARESOLVE_OFFSET          0x4E80
+#define R300_RB3D_AARESOLVE_PITCH           0x4E84
 #define R300_RB3D_AARESOLVE_CTL             0x4E88
 /* gap */
 
 
 0x4E74 RB3D_CMASK_WRINDEX
 0x4E78 RB3D_CMASK_DWORD
 0x4E7C RB3D_CMASK_RDINDEX
-0x4E80 RB3D_AARESOLVE_OFFSET
-0x4E84 RB3D_AARESOLVE_PITCH
-0x4E88 RB3D_AARESOLVE_CTL
 0x4EA0 RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD
 0x4EA4 RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD
 0x4F04 ZB_ZSTENCILCNTL
 
 0x4E74 RB3D_CMASK_WRINDEX
 0x4E78 RB3D_CMASK_DWORD
 0x4E7C RB3D_CMASK_RDINDEX
-0x4E80 RB3D_AARESOLVE_OFFSET
-0x4E84 RB3D_AARESOLVE_PITCH
-0x4E88 RB3D_AARESOLVE_CTL
 0x4EA0 RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD
 0x4EA4 RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD
 0x4F04 ZB_ZSTENCILCNTL
 
 0x4E74 RB3D_CMASK_WRINDEX
 0x4E78 RB3D_CMASK_DWORD
 0x4E7C RB3D_CMASK_RDINDEX
-0x4E80 RB3D_AARESOLVE_OFFSET
-0x4E84 RB3D_AARESOLVE_PITCH
-0x4E88 RB3D_AARESOLVE_CTL
 0x4EA0 RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD
 0x4EA4 RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD
 0x4F04 ZB_ZSTENCILCNTL
 
 0x4E74 RB3D_CMASK_WRINDEX
 0x4E78 RB3D_CMASK_DWORD
 0x4E7C RB3D_CMASK_RDINDEX
-0x4E80 RB3D_AARESOLVE_OFFSET
-0x4E84 RB3D_AARESOLVE_PITCH
-0x4E88 RB3D_AARESOLVE_CTL
 0x4EA0 RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD
 0x4EA4 RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD
 0x4EF8 RB3D_CONSTANT_COLOR_AR