case HID_GD_MOUSE:
                case HID_GD_POINTER:  code += 0x110; break;
                case HID_GD_JOYSTICK:
-                                     if (code <= 0xf)
-                                             code += BTN_JOYSTICK;
-                                     else
-                                             code += BTN_TRIGGER_HAPPY;
-                                     break;
+                               if (code <= 0xf)
+                                       code += BTN_JOYSTICK;
+                               else
+                                       code += BTN_TRIGGER_HAPPY;
+                               break;
                case HID_GD_GAMEPAD:  code += 0x130; break;
                default:
                        switch (field->physical) {
 
        case HID_UP_LOGIVENDOR:
                goto ignore;
-       
+
        case HID_UP_PID:
                switch (usage->hid & HID_USAGE) {
                case 0xa4: map_key_clear(BTN_DEAD);     break;
                        hat_dir = (value - usage->hat_min) * 8 / (usage->hat_max - usage->hat_min + 1) + 1;
                if (hat_dir < 0 || hat_dir > 8) hat_dir = 0;
                input_event(input, usage->type, usage->code    , hid_hat_to_axis[hat_dir].x);
-                input_event(input, usage->type, usage->code + 1, hid_hat_to_axis[hat_dir].y);
-                return;
-        }
+               input_event(input, usage->type, usage->code + 1, hid_hat_to_axis[hat_dir].y);
+               return;
+       }
 
        if (usage->hid == (HID_UP_DIGITIZER | 0x003c)) { /* Invert */
                *quirks = value ? (*quirks | HID_QUIRK_INVERT) : (*quirks & ~HID_QUIRK_INVERT);