srf_update->lut3d_func))
                memcpy(surface->lut3d_func, srf_update->lut3d_func,
                sizeof(*surface->lut3d_func));
+
+       if (srf_update->blend_tf &&
+                       (surface->blend_tf !=
+                       srf_update->blend_tf))
+               memcpy(surface->blend_tf, srf_update->blend_tf,
+               sizeof(*surface->blend_tf));
+
 #endif
        if (srf_update->input_csc_color_matrix)
                surface->input_csc_color_matrix =
 
                plane_state->lut3d_func->ctx = ctx;
                plane_state->lut3d_func->initialized = false;
        }
+       plane_state->blend_tf = dc_create_transfer_func();
+       if (plane_state->blend_tf != NULL) {
+               plane_state->blend_tf->type = TF_TYPE_BYPASS;
+               plane_state->blend_tf->ctx = ctx;
+       }
 
 #endif
 }
                                plane_state->lut3d_func);
                plane_state->lut3d_func = NULL;
        }
+       if (plane_state->blend_tf != NULL) {
+               dc_transfer_func_release(
+                               plane_state->blend_tf);
+               plane_state->blend_tf = NULL;
+       }
 
 #endif
 }
 
 #if defined(CONFIG_DRM_AMD_DC_DCN2_0)
        const struct dc_transfer_func *func_shaper;
        const struct dc_3dlut *lut3d_func;
+       const struct dc_transfer_func *blend_tf;
 #endif
 };
 
 
                unsigned int use_gamut_map_lib                                  :1;
                unsigned int chromatic_adaptation_src                           :1;
                unsigned int chromatic_adaptation_dst                           :1;
-               unsigned int reseved                                    :5;
+               unsigned int do_blender_lut_degamma             :1;
+               unsigned int reseved                                    :4;
        } bits;
 };
 
        lut3d_control_gamut_map_none = 0,
        lut3d_control_gamut_map_tonemap,
        lut3d_control_gamut_map_chto,
-       lut3d_control_gamut_map_chto_chso,
-       lut3d_control_gamut_map_chto_chci
+       lut3d_control_gamut_map_chso,
+       lut3d_control_gamut_map_chci
 };
 
 enum lut3d_control_rotation_mode {