The next patch will notify the GL context got flush, which will resume
the queue processing. However, if this happens within the caller
context, it will end up with a stack overflow flush/update loop.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <
20210204105232.834642-18-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
{
struct virtio_gpu_ctrl_command *cmd;
+ if (g->processing_cmdq) {
+ return;
+ }
+ g->processing_cmdq = true;
while (!QTAILQ_EMPTY(&g->cmdq)) {
cmd = QTAILQ_FIRST(&g->cmdq);
g_free(cmd);
}
}
+ g->processing_cmdq = false;
}
static void virtio_gpu_gl_unblock(VirtIOGPUBase *b)
uint64_t hostmem;
+ bool processing_cmdq;
bool renderer_inited;
bool renderer_reset;
QEMUTimer *fence_poll;