Clause instructions with precise memory enabled currently hang the
shader so set capabilities flag to disabled since it's unsafe to use
for debugging.
Signed-off-by: Jonathan Kim <jonathan.kim@amd.com>
Tested-by: Lancelot Six <lancelot.six@amd.com>
Reviewed-by: Harish Kasiviswanathan <harish.kasiviswanathan@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
dev->node_props.debug_prop |= HSA_DBG_WATCH_ADDR_MASK_LO_BIT_GFX10 |
HSA_DBG_WATCH_ADDR_MASK_HI_BIT;
- if (KFD_GC_VERSION(dev->gpu) >= IP_VERSION(11, 0, 0))
- dev->node_props.capability |=
- HSA_CAP_TRAP_DEBUG_PRECISE_MEMORY_OPERATIONS_SUPPORTED;
-
if (KFD_GC_VERSION(dev->gpu) >= IP_VERSION(12, 0, 0))
dev->node_props.capability |=
HSA_CAP_TRAP_DEBUG_PRECISE_ALU_OPERATIONS_SUPPORTED;