Context ctx = androidContext.get();
world.model = new ModelContainer();
world.model.player.initializeNewPlayer(world.itemTypes, world.dropLists, newHeroName);
- Controller.playerRested(world, null);
MovementController.respawnPlayer(ctx.getResources(), world);
+ Controller.playerRested(world, null);
}
for (PredefinedMap m : world.maps.predefinedMaps) {
m.resetTemporaryData();
}
- if (area != null) {
- world.model.currentMap.spawnAll(world);
- }
+ world.model.currentMap.spawnAll(world);
}
public static void ui_playerRested(final Activity currentActivity, final ViewContext viewContext, MapObject area) {