VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
 }
 
+static void
+vc4_flush_texture_caches(struct drm_device *dev)
+{
+       struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+       V3D_WRITE(V3D_L2CACTL,
+                 V3D_L2CACTL_L2CCLR);
+
+       V3D_WRITE(V3D_SLCACTL,
+                 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
+                 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
+}
+
 /* Sets the registers for the next job to be actually be executed in
  * the hardware.
  *
        if (!exec)
                return;
 
+       /* A previous RCL may have written to one of our textures, and
+        * our full cache flush at bin time may have occurred before
+        * that RCL completed.  Flush the texture cache now, but not
+        * the instructions or uniforms (since we don't write those
+        * from an RCL).
+        */
+       vc4_flush_texture_caches(dev);
+
        submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
 }