struct drm_gem_vram_object *gbo;
        int src_offset, dst_offset;
        int bpp = mfbdev->mfb.base.format->cpp[0];
-       int ret = -EBUSY;
+       int ret;
        u8 *dst;
        bool unmap = false;
        bool store_for_later = false;
        obj = mfbdev->mfb.obj;
        gbo = drm_gem_vram_of_gem(obj);
 
-       /* Try to lock the BO. If we fail with -EBUSY then
-        * the BO is being moved and we should store up the
-        * damage until later.
-        */
-       if (drm_can_sleep())
-               ret = drm_gem_vram_lock(gbo, true);
-       if (ret) {
-               if (ret != -EBUSY)
-                       return;
-
+       if (drm_can_sleep()) {
+               /* We pin the BO so it won't be moved during the
+                * update. The actual location, video RAM or system
+                * memory, is not important.
+                */
+               ret = drm_gem_vram_pin(gbo, 0);
+               if (ret) {
+                       if (ret != -EBUSY)
+                               return;
+                       store_for_later = true;
+               }
+       } else {
                store_for_later = true;
        }
 
                drm_gem_vram_kunmap(gbo);
 
 out:
-       drm_gem_vram_unlock(gbo);
+       drm_gem_vram_unpin(gbo);
 }
 
 static void mga_fillrect(struct fb_info *info,