return ret;
 }
 
+/**
+ * vmw_cmd_dx_genmips - Validate an SVGA_3D_CMD_DX_GENMIPS command
+ *
+ * @dev_priv: Pointer to a device private struct.
+ * @sw_context: The software context being used for this batch.
+ * @header: Pointer to the command header in the command stream.
+ */
+static int vmw_cmd_dx_genmips(struct vmw_private *dev_priv,
+                             struct vmw_sw_context *sw_context,
+                             SVGA3dCmdHeader *header)
+{
+       struct {
+               SVGA3dCmdHeader header;
+               SVGA3dCmdDXGenMips body;
+       } *cmd = container_of(header, typeof(*cmd), header);
+
+       return vmw_view_id_val_add(sw_context, vmw_view_sr,
+                                  cmd->body.shaderResourceViewId);
+}
+
 static int vmw_cmd_check_not_3d(struct vmw_private *dev_priv,
                                struct vmw_sw_context *sw_context,
                                void *buf, uint32_t *size)
                    &vmw_cmd_dx_clear_depthstencil_view, true, false, true),
        VMW_CMD_DEF(SVGA_3D_CMD_DX_PRED_COPY, &vmw_cmd_invalid,
                    true, false, true),
-       VMW_CMD_DEF(SVGA_3D_CMD_DX_GENMIPS, &vmw_cmd_invalid,
+       VMW_CMD_DEF(SVGA_3D_CMD_DX_GENMIPS, &vmw_cmd_dx_genmips,
                    true, false, true),
        VMW_CMD_DEF(SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE,
                    &vmw_cmd_dx_check_subresource, true, false, true),