u32 curframe;
 };
 
+#define bpf_get_spilled_reg(slot, frame)                               \
+       (((slot < frame->allocated_stack / BPF_REG_SIZE) &&             \
+         (frame->stack[slot].slot_type[0] == STACK_SPILL))             \
+        ? &frame->stack[slot].spilled_ptr : NULL)
+
+/* Iterate over 'frame', setting 'reg' to either NULL or a spilled register. */
+#define bpf_for_each_spilled_reg(iter, frame, reg)                     \
+       for (iter = 0, reg = bpf_get_spilled_reg(iter, frame);          \
+            iter < frame->allocated_stack / BPF_REG_SIZE;              \
+            iter++, reg = bpf_get_spilled_reg(iter, frame))
+
 /* linked list of verifier states used to prune search */
 struct bpf_verifier_state_list {
        struct bpf_verifier_state state;
 
                if (reg_is_pkt_pointer_any(®s[i]))
                        mark_reg_unknown(env, regs, i);
 
-       for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) {
-               if (state->stack[i].slot_type[0] != STACK_SPILL)
+       bpf_for_each_spilled_reg(i, state, reg) {
+               if (!reg)
                        continue;
-               reg = &state->stack[i].spilled_ptr;
                if (reg_is_pkt_pointer_any(reg))
                        __mark_reg_unknown(reg);
        }
 
        for (j = 0; j <= vstate->curframe; j++) {
                state = vstate->frame[j];
-               for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) {
-                       if (state->stack[i].slot_type[0] != STACK_SPILL)
+               bpf_for_each_spilled_reg(i, state, reg) {
+                       if (!reg)
                                continue;
-                       reg = &state->stack[i].spilled_ptr;
                        if (reg->type == type && reg->id == dst_reg->id)
                                reg->range = max(reg->range, new_range);
                }
                          bool is_null)
 {
        struct bpf_func_state *state = vstate->frame[vstate->curframe];
-       struct bpf_reg_state *regs = state->regs;
+       struct bpf_reg_state *reg, *regs = state->regs;
        u32 id = regs[regno].id;
        int i, j;
 
 
        for (j = 0; j <= vstate->curframe; j++) {
                state = vstate->frame[j];
-               for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) {
-                       if (state->stack[i].slot_type[0] != STACK_SPILL)
+               bpf_for_each_spilled_reg(i, state, reg) {
+                       if (!reg)
                                continue;
                        mark_map_reg(&state->stack[i].spilled_ptr, 0, id, is_null);
                }