The code will be reused outside of vsp1_video.c.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
        pipe->uds = NULL;
 }
 
+void vsp1_pipeline_init(struct vsp1_pipeline *pipe)
+{
+       mutex_init(&pipe->lock);
+       spin_lock_init(&pipe->irqlock);
+       init_waitqueue_head(&pipe->wq);
+
+       INIT_LIST_HEAD(&pipe->entities);
+       pipe->state = VSP1_PIPELINE_STOPPED;
+}
+
 void vsp1_pipeline_run(struct vsp1_pipeline *pipe)
 {
        struct vsp1_device *vsp1 = pipe->output->entity.vsp1;
 
 }
 
 void vsp1_pipeline_reset(struct vsp1_pipeline *pipe);
+void vsp1_pipeline_init(struct vsp1_pipeline *pipe);
 
 void vsp1_pipeline_run(struct vsp1_pipeline *pipe);
 bool vsp1_pipeline_stopped(struct vsp1_pipeline *pipe);
 
        spin_lock_init(&video->irqlock);
        INIT_LIST_HEAD(&video->irqqueue);
 
-       mutex_init(&video->pipe.lock);
-       spin_lock_init(&video->pipe.irqlock);
-       INIT_LIST_HEAD(&video->pipe.entities);
-       init_waitqueue_head(&video->pipe.wq);
-       video->pipe.state = VSP1_PIPELINE_STOPPED;
+       vsp1_pipeline_init(&video->pipe);
        video->pipe.frame_end = vsp1_video_pipeline_frame_end;
 
        /* Initialize the media entity... */