Sync convert rate settings should be availabled *after* Playing.
Thus, src->sync should be reset first of init function.
Otherwise, it will set remaining settings when it start playing.
This patch fixes it. Thanks to Yokoyama-san
Reported-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com>
Signed-off-by: Mark Brown <broonie@kernel.org>
 {
        struct rsnd_src *src = rsnd_mod_to_src(mod);
 
+       /* reset sync convert_rate */
+       src->sync.val = 0;
+
        rsnd_mod_power_on(mod);
 
        rsnd_src_activation(mod);
 
        rsnd_src_status_clear(mod);
 
-       /* reset sync convert_rate */
-       src->sync.val = 0;
-
        return 0;
 }