switch (adev->asic_type) {
        case CHIP_VEGA10:
-               adev->gfx.config.max_shader_engines = 4;
-               adev->gfx.config.max_cu_per_sh = 16;
-               adev->gfx.config.max_sh_per_se = 1;
-               adev->gfx.config.max_backends_per_se = 4;
-               adev->gfx.config.max_texture_channel_caches = 16;
-               adev->gfx.config.max_gprs = 256;
-               adev->gfx.config.max_gs_threads = 32;
                adev->gfx.config.max_hw_contexts = 8;
-
                adev->gfx.config.sc_prim_fifo_size_frontend = 0x20;
                adev->gfx.config.sc_prim_fifo_size_backend = 0x100;
                adev->gfx.config.sc_hiz_tile_fifo_size = 0x30;
                adev->gfx.config.sc_earlyz_tile_fifo_size = 0x4C0;
-               adev->gfx.config.gs_vgt_table_depth = 32;
-               adev->gfx.config.gs_prim_buffer_depth = 1792;
                gb_addr_config = VEGA10_GB_ADDR_CONFIG_GOLDEN;
                break;
        default: