]> www.infradead.org Git - users/hch/misc.git/commitdiff
drm/v3d: Store a pointer to `struct v3d_file_priv` inside each job
authorMaíra Canal <mcanal@igalia.com>
Tue, 26 Aug 2025 14:18:58 +0000 (11:18 -0300)
committerMaíra Canal <mcanal@igalia.com>
Fri, 29 Aug 2025 13:28:10 +0000 (10:28 -0300)
Instead of storing a pointer to the DRM file data, store a pointer
directly to the private V3D file struct. No functional change, this
commit only avoids multiple levels of pointer indirection and makes
the code more straightforward.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Link: https://lore.kernel.org/r/20250826-v3d-queue-lock-v3-1-979efc43e490@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
drivers/gpu/drm/v3d/v3d_drv.h
drivers/gpu/drm/v3d/v3d_sched.c
drivers/gpu/drm/v3d/v3d_submit.c

index 82d84a96235f0c5396ff634c2f6a0a7bb809b332..951a302336ce55f0a70f6a7adc0ec7ca30033198 100644 (file)
@@ -327,9 +327,9 @@ struct v3d_job {
        struct v3d_perfmon *perfmon;
 
        /* File descriptor of the process that submitted the job that could be used
-        * for collecting stats by process of GPU usage.
+        * to collect per-process information about the GPU.
         */
-       struct drm_file *file;
+       struct v3d_file_priv *file_priv;
 
        /* Callback for the freeing of the job on refcount going to 0. */
        void (*free)(struct kref *ref);
index f9d9a198d71866e662376a2367d7d5bcb4a363b6..1846030c5f3a508455087947872dacbfd6fb52ad 100644 (file)
@@ -139,7 +139,7 @@ static void
 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
 {
        struct v3d_dev *v3d = job->v3d;
-       struct v3d_file_priv *file = job->file->driver_priv;
+       struct v3d_file_priv *file = job->file_priv;
        struct v3d_stats *global_stats = &v3d->queue[queue].stats;
        struct v3d_stats *local_stats = &file->stats[queue];
        u64 now = local_clock();
@@ -197,7 +197,7 @@ void
 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
 {
        struct v3d_dev *v3d = job->v3d;
-       struct v3d_file_priv *file = job->file->driver_priv;
+       struct v3d_file_priv *file = job->file_priv;
        struct v3d_stats *global_stats = &v3d->queue[queue].stats;
        u64 now = local_clock();
        unsigned long flags;
@@ -574,7 +574,7 @@ static void
 v3d_reset_performance_queries(struct v3d_cpu_job *job)
 {
        struct v3d_performance_query_info *performance_query = &job->performance_query;
-       struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
+       struct v3d_file_priv *v3d_priv = job->base.file_priv;
        struct v3d_dev *v3d = job->base.v3d;
        struct v3d_perfmon *perfmon;
 
@@ -604,7 +604,7 @@ v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
 {
        struct v3d_performance_query_info *performance_query =
                                                &job->performance_query;
-       struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
+       struct v3d_file_priv *v3d_priv = job->base.file_priv;
        struct v3d_performance_query *perf_query =
                        &performance_query->queries[query];
        struct v3d_dev *v3d = job->base.v3d;
@@ -722,7 +722,7 @@ static enum drm_gpu_sched_stat
 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
 {
        struct v3d_job *job = to_v3d_job(sched_job);
-       struct v3d_file_priv *v3d_priv = job->file->driver_priv;
+       struct v3d_file_priv *v3d_priv = job->file_priv;
        enum v3d_queue q;
 
        mutex_lock(&v3d->reset_lock);
index 5171ffe9012d4d0140d82d40af71ecbaf029a24a..f3652e90683c398f25d2ce306be1c0fdfe4d286f 100644 (file)
@@ -166,7 +166,7 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
 
        job->v3d = v3d;
        job->free = free;
-       job->file = file_priv;
+       job->file_priv = v3d_priv;
 
        ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
                                 1, v3d_priv, file_priv->client_id);