if (tmp->base.size >= size) {
                        /* Clear the set of shared fences early */
-                       ww_mutex_lock(&tmp->resv->lock, NULL);
+                       reservation_object_lock(tmp->resv, NULL);
                        reservation_object_add_excl_fence(tmp->resv, NULL);
-                       ww_mutex_unlock(&tmp->resv->lock);
+                       reservation_object_unlock(tmp->resv);
 
                        obj = tmp;
                        break;
 
         * handle an error right now. Worst case should be missed
         * synchronisation leading to rendering corruption.
         */
-       ww_mutex_lock(&resv->lock, NULL);
+       reservation_object_lock(resv, NULL);
        if (flags & EXEC_OBJECT_WRITE)
                reservation_object_add_excl_fence(resv, &req->fence);
        else if (reservation_object_reserve_shared(resv) == 0)
                reservation_object_add_shared_fence(resv, &req->fence);
-       ww_mutex_unlock(&resv->lock);
+       reservation_object_unlock(resv);
 }
 
 static void