Update the scratch reg for when the engine is hung.
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Acked-by: Harry Wentland <harry.wentland@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
                WREG32(adev->bios_scratch_reg_offset + i, adev->bios_scratch[i]);
 }
 
+void amdgpu_atomfirmware_scratch_regs_engine_hung(struct amdgpu_device *adev,
+                                                 bool hung)
+{
+       u32 tmp = RREG32(adev->bios_scratch_reg_offset + 3);
+
+       if (hung)
+               tmp |= ATOM_S3_ASIC_GUI_ENGINE_HUNG;
+       else
+               tmp &= ~ATOM_S3_ASIC_GUI_ENGINE_HUNG;
+
+       WREG32(adev->bios_scratch_reg_offset + 3, tmp);
+}
+
 int amdgpu_atomfirmware_allocate_fb_scratch(struct amdgpu_device *adev)
 {
        struct atom_context *ctx = adev->mode_info.atom_context;
 
 void amdgpu_atomfirmware_scratch_regs_init(struct amdgpu_device *adev);
 void amdgpu_atomfirmware_scratch_regs_save(struct amdgpu_device *adev);
 void amdgpu_atomfirmware_scratch_regs_restore(struct amdgpu_device *adev);
+void amdgpu_atomfirmware_scratch_regs_engine_hung(struct amdgpu_device *adev,
+                                                 bool hung);
 int amdgpu_atomfirmware_allocate_fb_scratch(struct amdgpu_device *adev);
 
 #endif