*/
 static void s3c_fb_release_win(struct s3c_fb *sfb, struct s3c_fb_win *win)
 {
-       fb_dealloc_cmap(&win->fbinfo->cmap);
-       unregister_framebuffer(win->fbinfo);
-       s3c_fb_free_memory(sfb, win);
+       if (win->fbinfo) {
+               unregister_framebuffer(win->fbinfo);
+               fb_dealloc_cmap(&win->fbinfo->cmap);
+               s3c_fb_free_memory(sfb, win);
+               framebuffer_release(win->fbinfo);
+       }
 }
 
 /**
        ret = s3c_fb_alloc_memory(sfb, win);
        if (ret) {
                dev_err(sfb->dev, "failed to allocate display memory\n");
-               goto err_framebuffer;
+               return ret;
        }
 
        /* setup the r/b/g positions for the window's palette */
        ret = s3c_fb_check_var(&fbinfo->var, fbinfo);
        if (ret < 0) {
                dev_err(sfb->dev, "check_var failed on initial video params\n");
-               goto err_alloc_mem;
+               return ret;
        }
 
        /* create initial colour map */
        ret = register_framebuffer(fbinfo);
        if (ret < 0) {
                dev_err(sfb->dev, "failed to register framebuffer\n");
-               goto err_alloc_mem;
+               return ret;
        }
 
        *res = win;
        dev_info(sfb->dev, "window %d: fb %s\n", win_no, fbinfo->fix.id);
 
        return 0;
-
-err_alloc_mem:
-       s3c_fb_free_memory(sfb, win);
-
-err_framebuffer:
-       unregister_framebuffer(fbinfo);
-       return ret;
 }
 
 /**