We look at gem state (like obj->tiling/obj->stride), we better have
the relevant locks.
Right now this doesn't matter much since most of these checks are
a curtesy to safe buggy userspace, but I'd like to freeze the tiling
once we have framebuffer objects attached. And then locking matters.
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
                return ERR_PTR(-ENOMEM);
        }
 
+       ret = i915_mutex_lock_interruptible(dev);
+       if (ret)
+               goto err;
+
        ret = intel_framebuffer_init(dev, intel_fb, mode_cmd, obj);
-       if (ret) {
-               drm_gem_object_unreference_unlocked(&obj->base);
-               kfree(intel_fb);
-               return ERR_PTR(ret);
-       }
+       mutex_unlock(&dev->struct_mutex);
+       if (ret)
+               goto err;
 
        return &intel_fb->base;
+err:
+       drm_gem_object_unreference_unlocked(&obj->base);
+       kfree(intel_fb);
+
+       return ERR_PTR(ret);
 }
 
 static u32
        int pitch_limit;
        int ret;
 
+       WARN_ON(!mutex_is_locked(&dev->struct_mutex));
+
        if (obj->tiling_mode == I915_TILING_Y) {
                DRM_DEBUG("hardware does not support tiling Y\n");
                return -EINVAL;