return bitmap->mddev ? mdname(bitmap->mddev) : "mdX";
}
+static bool __bitmap_enabled(struct bitmap *bitmap)
+{
+ return bitmap->storage.filemap &&
+ !test_bit(BITMAP_STALE, &bitmap->flags);
+}
+
+static bool bitmap_enabled(struct mddev *mddev)
+{
+ struct bitmap *bitmap = mddev->bitmap;
+
+ if (!bitmap)
+ return false;
+
+ return __bitmap_enabled(bitmap);
+}
+
/*
* check a page and, if necessary, allocate it (or hijack it if the alloc fails)
*
int dirty, need_write;
int writing = 0;
- if (!md_bitmap_enabled(bitmap))
+ if (!__bitmap_enabled(bitmap))
return;
/* look at each page to see if there are any set bits that need to be
};
static struct bitmap_operations bitmap_ops = {
+ .enabled = bitmap_enabled,
.create = bitmap_create,
.resize = bitmap_resize,
.load = bitmap_load,
};
struct bitmap_operations {
+ bool (*enabled)(struct mddev *mddev);
int (*create)(struct mddev *mddev, int slot);
int (*resize)(struct mddev *mddev, sector_t blocks, int chunksize,
bool init);
/* the bitmap API */
void mddev_set_bitmap_ops(struct mddev *mddev);
-static inline bool md_bitmap_enabled(struct bitmap *bitmap)
-{
- return bitmap && bitmap->storage.filemap &&
- !test_bit(BITMAP_STALE, &bitmap->flags);
-}
-
#endif
-
#endif
* If bitmap is not enabled, it's safe to submit the io directly, and
* this can get optimal performance.
*/
- if (!md_bitmap_enabled(mddev->bitmap)) {
+ if (!mddev->bitmap_ops->enabled(mddev)) {
raid1_submit_write(bio);
return true;
}