wait_queue_head_t       wq;
 } socket_lock_t;
 
+extern struct lock_class_key af_family_keys[AF_MAX];
+
 #define sock_lock_init(__sk) \
 do {   spin_lock_init(&((__sk)->sk_lock.slock)); \
+       lockdep_set_class(&(__sk)->sk_lock.slock, \
+                         af_family_keys + (__sk)->sk_family); \
        (__sk)->sk_lock.owner = NULL; \
        init_waitqueue_head(&((__sk)->sk_lock.wq)); \
 } while(0)
 
 #include <net/tcp.h>
 #endif
 
+/*
+ * Each address family might have different locking rules, so we have
+ * one slock key per address family:
+ */
+struct lock_class_key af_family_keys[AF_MAX];
+
+/*
+ * sk_callback_lock locking rules are per-address-family,
+ * so split the lock classes by using a per-AF key:
+ */
+static struct lock_class_key af_callback_keys[AF_MAX];
+
 /* Take into consideration the size of the struct sk_buff overhead in the
  * determination of these values, since that is non-constant across
  * platforms.  This makes socket queueing behavior and performance
 
                rwlock_init(&newsk->sk_dst_lock);
                rwlock_init(&newsk->sk_callback_lock);
+               lockdep_set_class(&newsk->sk_callback_lock,
+                                  af_callback_keys + newsk->sk_family);
 
                newsk->sk_dst_cache     = NULL;
                newsk->sk_wmem_queued   = 0;
 
        rwlock_init(&sk->sk_dst_lock);
        rwlock_init(&sk->sk_callback_lock);
+       lockdep_set_class(&sk->sk_callback_lock,
+                          af_callback_keys + sk->sk_family);
 
        sk->sk_state_change     =       sock_def_wakeup;
        sk->sk_data_ready       =       sock_def_readable;