ipu_dp_csc_init(flow, flow->foreground.in_cs, flow->out_cs,
                                DP_COM_CONF_CSC_DEF_BOTH);
        } else {
-               if (flow->foreground.in_cs == flow->out_cs)
+               if (flow->foreground.in_cs == IPUV3_COLORSPACE_UNKNOWN ||
+                   flow->foreground.in_cs == flow->out_cs)
                        /*
                         * foreground identical to output, apply color
                         * conversion on background
        struct ipu_dp_priv *priv = flow->priv;
        u32 reg, csc;
 
+       dp->in_cs = IPUV3_COLORSPACE_UNKNOWN;
+
        if (!dp->foreground)
                return;
 
 
        reg = readl(flow->base + DP_COM_CONF);
        csc = reg & DP_COM_CONF_CSC_DEF_MASK;
-       if (csc == DP_COM_CONF_CSC_DEF_FG)
-               reg &= ~DP_COM_CONF_CSC_DEF_MASK;
+       reg &= ~DP_COM_CONF_CSC_DEF_MASK;
+       if (csc == DP_COM_CONF_CSC_DEF_BOTH || csc == DP_COM_CONF_CSC_DEF_BG)
+               reg |= DP_COM_CONF_CSC_DEF_BG;
 
        reg &= ~DP_COM_CONF_FG_EN;
        writel(reg, flow->base + DP_COM_CONF);
        mutex_init(&priv->mutex);
 
        for (i = 0; i < IPUV3_NUM_FLOWS; i++) {
+               priv->flow[i].background.in_cs = IPUV3_COLORSPACE_UNKNOWN;
+               priv->flow[i].foreground.in_cs = IPUV3_COLORSPACE_UNKNOWN;
                priv->flow[i].foreground.foreground = true;
                priv->flow[i].base = priv->base + ipu_dp_flow_base[i];
                priv->flow[i].priv = priv;