return stride;
}
+static unsigned int intel_fbc_cfb_cpp(void)
+{
+ return 4; /* FBC always 4 bytes per pixel */
+}
+
/* plane stride based cfb stride in bytes, assuming 1:1 compression limit */
static unsigned int intel_fbc_plane_cfb_stride(const struct intel_plane_state *plane_state)
{
- unsigned int cpp = 4; /* FBC always 4 bytes per pixel */
+ unsigned int cpp = intel_fbc_cfb_cpp();
return intel_fbc_plane_stride(plane_state) * cpp;
}
/* minimum acceptable cfb stride in bytes, assuming 1:1 compression limit */
static unsigned int skl_fbc_min_cfb_stride(struct intel_display *display,
- unsigned int width)
+ unsigned int cpp, unsigned int width)
{
unsigned int limit = 4; /* 1:4 compression limit is the worst case */
- unsigned int cpp = 4; /* FBC always 4 bytes per pixel */
unsigned int height = 4; /* FBC segment is 4 lines */
unsigned int stride;
/* properly aligned cfb stride in bytes, assuming 1:1 compression limit */
static unsigned int _intel_fbc_cfb_stride(struct intel_display *display,
- unsigned int width, unsigned int stride)
+ unsigned int cpp, unsigned int width,
+ unsigned int stride)
{
/*
* At least some of the platforms require each 4 line segment to
* that regardless of the compression limit we choose later.
*/
if (DISPLAY_VER(display) >= 9)
- return max(ALIGN(stride, 512), skl_fbc_min_cfb_stride(display, width));
+ return max(ALIGN(stride, 512), skl_fbc_min_cfb_stride(display, cpp, width));
else
return stride;
}
struct intel_display *display = to_intel_display(plane_state->uapi.plane->dev);
unsigned int stride = intel_fbc_plane_cfb_stride(plane_state);
unsigned int width = drm_rect_width(&plane_state->uapi.src) >> 16;
+ unsigned int cpp = intel_fbc_cfb_cpp();
- return _intel_fbc_cfb_stride(display, width, stride);
+ return _intel_fbc_cfb_stride(display, cpp, width, stride);
}
/*