<string name="conversationlist_fallhaven_vacor">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
-{vacor|||{{|vacor_return_complete|vacor:60||||}{|vacor_return2|vacor:40||||}{|vacor_42|vacor:30||||}{|vacor_select1|||||}}|};
+{vacor|||{{|vacor_return_complete0|vacor:60||||}{|vacor_return2|vacor:40||||}{|vacor_42|vacor:30||||}{|vacor_select1|||||}}|};
{vacor_select1|||{{|vacor_return1|vacor:20||||}{|vacor_begin|||||}}|};
{vacor_begin|Bonjour.||{{N|vacor_2|||||}}|};
{vacor_2|Qui es-tu ? Le genre aventurier ? Hmm. Tu pourrais peut-être m\'être utile.||{{N|vacor_3|||||}}|};
{vacor_62|C\'est vraiment un grand jour. J\'aurais bientôt le pouvoir !||{{N|vacor_63|||||}}|};
{vacor_63|Allez, prends ces pièces pour ton aide.|{{1|gold200||}}|{{N|vacor_64|||||}}|};
{vacor_64|Maintenant, laisse-moi, j\'ai du travail à faire avant de pouvoir lancer le sort de scission.|||};
+{vacor_return_complete0|||{
+ {|vacor_msg_16|kaverin:90||||}
+ {|vacor_msg_9|kaverin:75||||}
+ {|vacor_msg1|kaverin:60|kaverin_message|1|1|}
+ {|vacor_return_complete|||||}
+ }|};
{vacor_return_complete|Re-bonjour, mon ami assassin. Bientôt, mon sort de scission sera prêt.|||};
{vacor_70|Quoi ? Il t\'a raconté son histoire ? Et tu l\'as cru ?||{{N|vacor_71|||||}}|};
{vacor_71|Je te donne encore une chance. Soit tu tues Unzel pour moi, auquel cas je te récompenserais avec largesse, soit tu devras me combattre.||{{Non. Vous devez être arrêté.|vacor_72|||||}{D\'accord, je vais y réfléchir.|X|||||}}|};
{unzel_21|Vous devriez aller lui parler de l\'Ombre.|||};
{unzel_return_1|Bienvenue. Avez-vous parlé à Vacor ?||{{Oui, je me suis occupé de lui.|unzel_30||ring_vacor|1|0|}{Non, pas encore.|X|||||}}|};
{unzel_30|Vous l\'avez tué ? Je vous remercie mon ami. Maintenant nous sommes à l\'abri du sort de scission de Vacor. Tenez, prenez ces pièces pour votre aide.|{{0|vacor|61|}{1|gold200||}}|{{Que l\'Ombre soit avec vous.|X|||||}{Merci.|X|||||}}|};
-{unzel_40|Merci pour votre aide. Maintenant, nous sommes à l\'abri du sort de scission de Vacor.|||};
-{unzel|||{{|unzel_40|vacor:61||||}{|unzel_return_1|vacor:51||||}{|unzel_1|||||}}|};
+{unzel_40|Merci pour votre aide. Maintenant, nous sommes à l\'abri du sort de scission de Vacor.||{{I have a message for you from Kaverin in Remgard|unzel_msg1|kaverin:25|kaverin_message|1|1|}}|};
+{unzel|||{{|unzel_msg_r0|kaverin:30||||}{|unzel_40|vacor:61||||}{|unzel_return_1|vacor:51||||}{|unzel_1|||||}}|};
</string>
</resources>
<string name="conversationlist_fallhaven_vacor">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
-{vacor|||{{|vacor_return_complete|vacor:60||||}{|vacor_return2|vacor:40||||}{|vacor_42|vacor:30||||}{|vacor_select1|||||}}|};
+{vacor|||{{|vacor_return_complete0|vacor:60||||}{|vacor_return2|vacor:40||||}{|vacor_42|vacor:30||||}{|vacor_select1|||||}}|};
{vacor_select1|||{{|vacor_return1|vacor:20||||}{|vacor_begin|||||}}|};
{vacor_begin|Ciao.||{{N|vacor_2|||||}}|};
{vacor_2|Cosa sei, una specie di avventuriero? Hm. Forse puoi essermi utile.||{{N|vacor_3|||||}}|};
{vacor_62|Questo è un giorno veramente grande. Avrò presto il potere!||{{N|vacor_63|||||}}|};
{vacor_63|Ecco, queste monete sono per il tuo aiuto.|{{1|gold200||}}|{{N|vacor_64|||||}}|};
{vacor_64|Ora lasciami, ho del lavoro da fare prima di poter lanciare l\'incantesimo.|||};
+{vacor_return_complete0|||{
+ {|vacor_msg_16|kaverin:90||||}
+ {|vacor_msg_9|kaverin:75||||}
+ {|vacor_msg1|kaverin:60|kaverin_message|1|1|}
+ {|vacor_return_complete|||||}
+ }|};
{vacor_return_complete|Bentornato, Mio amico assassino. presto avremo l\'incantesimo per il varco.|||};
{vacor_70|Cosa? Ti ha raccontato la sua storia? E tu ci hai creduto?||{{N|vacor_71|||||}}|};
{vacor_71|Ti darò un\'altra possibilità . O uccidi Unzel per me, e io ti ricompenserò generosamente. Oppure dovrai combattere contro di me.||{{Combatti|vacor_72|||||}{Vai|X|||||}}|};
{unzel_21|Dovresti andare a parlare con lui del Ombra.|||};
{unzel_return_1|bentornato. Hai parlato con Vacor?||{{Fatto|unzel_30||ring_vacor|1|0|}{Ripeti|X|||||}}|};
{unzel_30|L\'hai ucciso? Sei un amico Grazie. Ora siamo al sicuro dall\'incantesimo di Vacor. Ecco, prendi queste monete per il tuo aiuto.|{{0|vacor|61|}{1|gold200||}}|{{Ciao|X|||||}{Grazie.|X|||||}}|};
-{unzel_40|Grazie per il tuo aiuto, ora siamo al sicuro dall\'incantesimo di Vacor.|||};
-{unzel|||{{|unzel_40|vacor:61||||}{|unzel_return_1|vacor:51||||}{|unzel_1|||||}}|};
+{unzel_40|Grazie per il tuo aiuto, ora siamo al sicuro dall\'incantesimo di Vacor.||{{I have a message for you from Kaverin in Remgard|unzel_msg1|kaverin:25|kaverin_message|1|1|}}|};
+{unzel|||{{|unzel_msg_r0|kaverin:30||||}{|unzel_40|vacor:61||||}{|unzel_return_1|vacor:51||||}{|unzel_1|||||}}|};
</string>
<string name="conversationlist_wilderness">
<string name="conversationlist_fallhaven_vacor">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
-{vacor|||{{|vacor_return_complete|vacor:60||||}{|vacor_return2|vacor:40||||}{|vacor_42|vacor:30||||}{|vacor_select1|||||}}|};
+{vacor|||{{|vacor_return_complete0|vacor:60||||}{|vacor_return2|vacor:40||||}{|vacor_42|vacor:30||||}{|vacor_select1|||||}}|};
{vacor_select1|||{{|vacor_return1|vacor:20||||}{|vacor_begin|||||}}|};
{vacor_begin|Привет.||{{N|vacor_2|||||}}|};
{vacor_2|Юный авантюрист? Хм. Возможно ты будешь мне полезен.||{{N|vacor_3|||||}}|};
{vacor_62|Это замечательный день. Скоро я получу силу!||{{N|vacor_63|||||}}|};
{vacor_63|Вот, возми эти монеты за твою помощь.|{{1|gold200||}}|{{N|vacor_64|||||}}|};
{vacor_64|А теперь оставь меня, я должен подготовиться к созданию заклинания.|||};
+{vacor_return_complete0|||{
+ {|vacor_msg_16|kaverin:90||||}
+ {|vacor_msg_9|kaverin:75||||}
+ {|vacor_msg1|kaverin:60|kaverin_message|1|1|}
+ {|vacor_return_complete|||||}
+ }|};
{vacor_return_complete|Снова здравствуй, мой ассасин. Скоро я закончу свое Заклинание разрыва.|||};
{vacor_70|Что? Он поведал тебе историю? И ты конечно же поверил ему?||{{N|vacor_71|||||}}|};
{vacor_71|Я даю тебе один шанс. Или ты убиваешь Унзела и получаешь свои деньги. Или ты будешь иметь честь познать мою силу!||{{В бой!|vacor_72|||||}{Уйти|X|||||}}|};
{unzel_21|Ты должен поговорить с ним о Тени.|||};
{unzel_return_1|С возвращением. Ты поговорил с Вакором?||{{Да|unzel_30||ring_vacor|1|0|}{Вакор?|X|||||}}|};
{unzel_30|Ты убил его? Прими мою благодарность, друг. Теперь мы в безопасности. Вот, Возми эти монеты за твою помощь.|{{0|vacor|61|}{1|gold200||}}|{{Пока|X|||||}{Thank you.|X|||||}}|};
-{unzel_40|Спасибо за помощь. Мы спасены от заклинания Вакора.|||};
-{unzel|||{{|unzel_40|vacor:61||||}{|unzel_return_1|vacor:51||||}{|unzel_1|||||}}|};
+{unzel_40|Спасибо за помощь. Мы спасены от заклинания Вакора.||{{I have a message for you from Kaverin in Remgard|unzel_msg1|kaverin:25|kaverin_message|1|1|}}|};
+{unzel|||{{|unzel_msg_r0|kaverin:30||||}{|unzel_40|vacor:61||||}{|unzel_return_1|vacor:51||||}{|unzel_1|||||}}|};
</string>
<string name="conversationlist_wilderness">
<string name="conversationlist_fallhaven_vacor">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
-{vacor|||{{|vacor_return_complete|vacor:60||||}{|vacor_return2|vacor:40||||}{|vacor_42|vacor:30||||}{|vacor_select1|||||}}|};
+{vacor|||{{|vacor_return_complete0|vacor:60||||}{|vacor_return2|vacor:40||||}{|vacor_42|vacor:30||||}{|vacor_select1|||||}}|};
{vacor_select1|||{{|vacor_return1|vacor:20||||}{|vacor_begin|||||}}|};
{vacor_begin|Hello.||{{N|vacor_2|||||}}|};
{vacor_2|What are you, some kind of adventurer? Hm. Maybe you can be of use to me.||{{N|vacor_3|||||}}|};
{vacor_62|This is a great day indeed. I will soon have the power!||{{N|vacor_63|||||}}|};
{vacor_63|Here, have these coins for your help.|{{1|gold200||}}|{{N|vacor_64|||||}}|};
{vacor_64|Now leave me, I have work to do before I can cast the rift spell.|||};
+{vacor_return_complete0|||{
+ {|vacor_msg_16|kaverin:90||||}
+ {|vacor_msg_9|kaverin:75||||}
+ {|vacor_msg1|kaverin:60|kaverin_message|1|1|}
+ {|vacor_return_complete|||||}
+ }|};
{vacor_return_complete|Hello again, my assassin friend. I will soon have my rift spell ready.|||};
{vacor_70|What? He told you his story? And you actually believed it?||{{N|vacor_71|||||}}|};
{vacor_71|I will give you one more chance. Either kill Unzel for me, and I will reward you handsomely, or you will have to fight me.||{{No. You must be stopped.|vacor_72|||||}{Ok, I\'ll think about it once more.|X|||||}}|};
{unzel_21|You should go talk to him about the Shadow.|||};
{unzel_return_1|Welcome back. Did you talk to Vacor?||{{Yes, I have dealt with him.|unzel_30||ring_vacor|1|0|}{No, not yet.|X|||||}}|};
{unzel_30|You killed him? You have my thanks friend. Now we are safe from Vacor\'s rift spell. Here, take these coins for your help.|{{0|vacor|61|}{1|gold200||}}|{{Shadow be with you.|X|||||}{Thank you.|X|||||}}|};
-{unzel_40|Thank you for your help. Now we are safe from Vacor\'s rift spell.|||};
-{unzel|||{{|unzel_40|vacor:61||||}{|unzel_return_1|vacor:51||||}{|unzel_1|||||}}|};
+{unzel_40|Thank you for your help. Now we are safe from Vacor\'s rift spell.||{{I have a message for you from Kaverin in Remgard|unzel_msg1|kaverin:25|kaverin_message|1|1|}}|};
+{unzel|||{{|unzel_msg_r0|kaverin:30||||}{|unzel_40|vacor:61||||}{|unzel_return_1|vacor:51||||}{|unzel_1|||||}}|};
</string>
<string name="conversationlist_wilderness">
{sign_waterway11|West: Loneford\nSouth: Brightport|||};
{sign_remgard0|Welcome to Lake Laeroth and the city of Remgard!|||};
{wild16_cave|The thicket is too dense for you to get through.|||};
+{sign_wild16|||{
+ {|sign_wild16_r|kaverin:100||||}
+ {|sign_wild16_1|||||}
+ }|};
+{sign_wild16_r|You squeeze through the narrow opening of the cave.|||};
+{sign_wild16_1|You squeeze through the narrow opening of the cave. The thick smell of damp cave, mold and old books fills your nose.|{{0|kaverin|100|}}|{{N|sign_wild16_2|||||}}|};
+{sign_wild16_2|This must be the cave that the map leads to. This must be Vacor\'s old hideout.|||};
</string>
-
+
+ <string name="conversationlist_kaverin">
+[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
+{kaverin|||{
+ {|kaverin_decline2|kaverin:21||||}
+ {|kaverin_fight_1|kaverin:60||||}
+ {|kaverin_done_ret|kaverin:90||||}
+ {|kaverin_done3|kaverin:45||||}
+ {|kaverin_done1|kaverin:40||||}
+ {|kaverin_return1|kaverin:25||||}
+ {|kaverin_accept2|kaverin:22||||}
+ {|kaverin_8r|kaverin:20||||}
+ {|kaverin_1|||||}
+ }|};
+{kaverin_1|From the looks of you, you don\'t seem to be from around here. That makes two of us then. He he.||{{I\'m from the village of Crossglen, far to the west of here.|kaverin_2|||||}}|};
+{kaverin_2|Crossglen! I know that place, it\'s not far from Fallhaven, right?||{{N|kaverin_3|||||}}|};
+{kaverin_3|I have an old .. shall we say .. friend .. from Fallhaven. Goes by the name of Unzel.||{{N|kaverin_4|||||}}|};
+{kaverin_4|You wouldn\'t by any chance have met him, would you?|{{0|kaverin|10|}}|{
+ {No, I\'ve never met him.|kaverin_5|||||}
+ {Yes, I\'ve met that fool. He was an easy kill.|kaverin_6|vacor:60||||}
+ {Yes, I have met him. I still have some of his blood on my boots.|kaverin_6|vacor:60||||}
+ {Yes, I even helped him defeat a scoundrel named Vacor.|kaverin_7|vacor:61||||}
+ }|};
+{kaverin_5|I guess he keeps to himself. I sure hope he is OK. If you ever run into him, please say hi to him for me.||{{I\'m trying to find my brother Andor, have you seen him?|kaverin_5b|||||}}|};
+{kaverin_5b|Andor? No, I\'m sorry. I\'ve never heard of him.|||};
+{kaverin_6|You?! But.. But.. This is terrible! I bet you are one of the goons of that Vacor fellow.||{{N|kaverin_fight_1|||||}}|};
+{kaverin_fight_1|Oh yes, I can feel it. You work for Vacor! He must be stopped!|{{0|kaverin|60|}}|{{Fight!|F|||||}}|};
+{kaverin_7|Excellent, that is good news indeed! May you walk with the Shadow, my friend!||{{N|kaverin_8|||||}}|};
+{kaverin_8r|My friend from Fallhaven returns. It\'s comforting to hear that Unzel is still alive.||{{N|kaverin_8|||||}}|};
+{kaverin_8|Would you be willing to deliver a message to him?|{{0|kaverin|20|}}|{{N|kaverin_9|||||}}|};
+{kaverin_9|You\'d be compensated for your efforts.||{
+ {Anything for the sake of the Shadow.|kaverin_accept1|||||}
+ {Sure.|kaverin_accept1|||||}
+ {No, I am done helping you people.|kaverin_decline1|||||}
+ }|};
+{kaverin_decline1|That is unfortunate, you seemed like such a bright boy too.|{{0|kaverin|21|}}||};
+{kaverin_decline2|The friend from Fallhaven returns. Please leave me be, I have things to do.|||};
+{kaverin_accept1|Good, that\'s exactly what I wanted to hear.|{{0|kaverin|22|}}|{{N|kaverin_accept2|||||}}|};
+{kaverin_accept2|Make sure this doesn\'t fall into the hands of Feygard, or her loyalists.||{{N|kaverin_accept3|||||}}|};
+{kaverin_accept3|(He gives you a sealed message.)|{{1|kaverin_message||}{0|kaverin|25|}}|{{You can count on me, Kaverin|kaverin_accept4|||||}}|};
+{kaverin_accept4|Good. Now go deliver that message to Unzel.|||};
+{kaverin_return1|It\'s good to see you again. Have you delivered my message to Unzel?||{
+ {Yes, the message is delivered.|kaverin_done1|kaverin:30||||}
+ {No, not yet.|kaverin_return2|||||}
+ }|};
+{kaverin_return2|Please don\'t take too long. Walk with the Shadow, my friend.|||};
+{kaverin_done1|Thank you, my friend. May you walk in the glow of the Shadow.|{{0|kaverin|40|}}|{{N|kaverin_done2|||||}}|};
+{kaverin_done2|Take this map as compensation for a job well done.|{{1|vacor_map||}{0|kaverin|45|}}|{{N|kaverin_done3|||||}}|};
+{kaverin_done3|We\'ve discovered one of Vacor\'s hideouts, far to the south.||{{N|kaverin_done4|||||}}|};
+{kaverin_done4|Since you helped us stop him, it\'s fitting that you have this.||{{N|kaverin_done5|||||}}|};
+{kaverin_done5|According to the map, the hideout should be just to the north-west of the former prison of Flagstone. Feel free to take whatever is left in there.|{{0|kaverin|90|}}|{{N|kaverin_done6|||||}}|};
+{kaverin_done6|Walk with the Shadow, my friend.|||};
+{kaverin_done_ret|Hello again. It\'s comforting to know that Unzel is still alive, and that you delivered my message to him.||{{N|kaverin_done6|||||}}|};
+ </string>
+
+ <string name="conversationlist_vacor2">
+[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
+{vacor_msg1|What\'s that in your hands?! ... I recognize that seal!|{{0|kaverin|70|}}|{
+ {You should recognize it, I found this on one of Unzel\'s associates in Remgard.|vacor_msg_a1|||||}
+ {What? ... Oh, this?|vacor_msg_b1|||||}
+ }|};
+{vacor_msg_a1|Surely, he didn\'t just give it to you!||{{He was asking too many questions. He needed to be silenced.|vacor_msg_a2|||||}}|};
+{vacor_msg_a2|So, you killed him? Right?!||{{Kaverin is dead. His blood is still on my boots.|vacor_msg_3|||||}}|};
+{vacor_msg_b1|How did you get your hands on that document?!||{{A man in Remgard, by the name of Kaverin, was asking about Unzel...|vacor_msg_b2|||||}}|};
+{vacor_msg_b2|What happened boy?!||{{Kaverin is dead. His blood is still on my boots.|vacor_msg_3|||||}}|};
+{vacor_msg_3|Good, maybe now I can work on my Rift Spell in peace...||{{N|vacor_msg_4|||||}}|};
+{vacor_msg_4|But, I must have that document!||{{N|vacor_msg_5|||||}}|};
+{vacor_msg_5|I must know what they are planning!||{
+ {Here, have the message.|vacor_msg_8||kaverin_message|1|0|}
+ {What\'s in it for me?|vacor_msg_6|||||}
+ }|};
+{vacor_msg_6|I have a cache of potions hidden, far to the south.||{
+ {Excellent, I could always use more supplies.|vacor_msg_7|||||}
+ }|};
+{vacor_msg_7|Good. Now give me the message.||{{Here is the message, Vacor.|vacor_msg_8||kaverin_message|1|0|}}|};
+{vacor_msg_8|Here, take this map as compensation for your troubles.|{{1|vacor_map||}{0|kaverin|75|}}|{{N|vacor_msg_9|||||}}|};
+{vacor_msg_9|It will lead you far to the south, to one of my secret retreats... where a cache of potions is hidden.||{{N|vacor_msg_10|||||}}|};
+{vacor_msg_10|(The map shows a location to the northwest of the former prison of Flagstone.)|{{0|kaverin|90|}}|{{N|vacor_msg_11|||||}}|};
+{vacor_msg_11|Now, let\'s see here.||{{N|vacor_msg_12|||||}}|};
+{vacor_msg_12|(Vacor opens the sealed message and starts reading)||{{N|vacor_msg_13|||||}}|};
+{vacor_msg_13|Yes ... hm ... Really?! *mumbles* ... yes, indeed ...||{{N|vacor_msg_14|||||}}|};
+{vacor_msg_14|Thanks kid, you have helped me more than you can possibly understand.||{{N|vacor_msg_15|||||}}|};
+{vacor_msg_15|HA HA HA!!! THE POWER WILL SOON BE MINE!||{
+ {Excellent! The Shadow must be stopped!|vacor_msg_16|||||}
+ {I just wanted a reward... Weirdo.|vacor_msg_16|||||}
+ }|};
+{vacor_msg_16|Thanks for giving me that message, but now please leave me. I have more important things to do than to talk to you.|||};
+ </string>
+
+ <string name="conversationlist_unzel2">
+[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
+{unzel_msg1|Kaverin, my old friend! It\'s good to hear that he is still alive. What is the message?||{{Here, you have it.|unzel_msg2||kaverin_message|1|0|}}|};
+{unzel_msg2|Hm, yes. Let me see... (Unzel opens the sealed message and reads it)|{{0|kaverin|30|}}|{{N|unzel_msg3|||||}}|};
+{unzel_msg3|Yes, this makes sense with what I have seen.||{{N|unzel_msg4|||||}}|};
+{unzel_msg4|Thank you for bringing it to me.||{{N|unzel_msg5|||||}}|};
+{unzel_msg5|Your help could prove more valuable than you might realize.||{{N|unzel_msg6|||||}}|};
+{unzel_msg6|Say hello to my old friend Kaverin the next time you see him, will you?|||};
+{unzel_msg_r0|Hello again. Thank you for your help with defeating Vacor and bringing me the message from Kaverin.||{{N|unzel_msg5|||||}}|};
+ </string>
+
</resources>
{ervelyn_hat|{{hat_crit|1|1|100|}}|};
{oegyth1|{{oegyth|1|1|100|}}|};
{wild16_cave1|{
- {vial_empty|1|1|100|}
+ {vial_empty1|1|1|100|}
{vial_empty2|2|2|100|}
{health_minor2|2|2|100|}
}|};
{pot_bleeding_ointment|1|1|100|}
{health_major2|1|1|100|}
}|};
+{wild16_cave3|{{gold|2000|2000|100|}}|};
+{kaverin_message|{{kaverin_message|1|1|100|}}|};
+{vacor_map|{{vacor_map|1|1|100|}}|};
+{kaverin|{
+ {gold|100|100|100|}
+ {health|1|2|100|}
+ {shirt_weathered|1|1|100|}
+ {ring_crude_combat|1|1|100|}
+ {kaverin_message|1|1|100|}
+ }|};
</string>
-
+
<string name="droplists_v0611_shops">
[id|items[itemID|quantity_Min|quantity_Max|chance|]|];
{shop_thorin|{{pot_scaradon|30|30|100|}}|};
{lyson_marrow|items_consumables:63|Vial of Lyson marrow extract|31|1|1|0|||||||||||||||||||||||||||||||||};
{algangror_idol|items_misc_2:220|Small idol|31|1|1|0|||||||||||||||||||||||||||||||||};
{algangror_ring|items_rings_1:11|Algangror\'s ring|31|1|1|0|||||||||||||||||||||||||||||||||};
+{kaverin_message|items_books:7|Kaverin\'s sealed message|31|1|1|0|||||||||||||||||||||||||||||||||};
+{vacor_map|items_books:9|Map to Vacor\'s old hideout|31|1|1|0|||||||||||||||||||||||||||||||||};
</string>
</resources>
{skylenar|monsters_ld1:3|Skylenar|skylenar||0||||||||||||||shop_skylenar|skylenar||||||||};
{taylin|monsters_rltiles1:74|Taylin|taylin||0|||||||||||||||taylin||||||||};
{petdog|monsters_dogs:0|Dog|petdog||4|||||||||||||||petdog||||||||};
+{kaverin|monsters_ld1:100|Kaverin|kaverin||5|1||320|5|5|3|65|30|3|1|20|90|6|kaverin|kaverin|0|||||||};
{izthiel_cr|monsters_rltiles2:52|Izthiel Guardian|izthiel_cr||7|1||354|10|5|3|120|||3|7|60|11|oegyth1||1||||||{{bleeding_wound|3|5|50|}}|};
{burrower_cr|monsters_rltiles2:165|Giant larval burrower|burrower_cr||1|1||175|10|5|5|95|||1|25|80|2|oegyth1|||||||||};
{70|For helping her with the tasks that she could not perform herself, Algangror gave me her enchanted necklace, \'Marrowtaint\'.|2100|1|}
{100|I have decided not to help Algangror with her task.||1|}
}|};
+{kaverin|Old friends?|1|{
+ {10|I met Kaverin in Remgard, that apparently is an old acquaintance of Unzel, outside Fallhaven.|||}
+ {20|Kaverin wants me to deliver a message to Unzel outside Fallhaven.|||}
+ {21|I have declined to help Kaverin.||1|}
+ {22|I have agreed to deliver the message.|||}
+ {25|Kaverin has given me the message that he wants me to deliver to Unzel.|||}
+ {30|I have delivered the message to Unzel. I should return to Kaverin in Remgard.|||}
+ {40|Kaverin thanked me for delivering the message to Unzel.|1000||}
+ {45|In return, Kaverin gave me an old map that he had acquired. Apparently, it leads to Vacor\'s old hideout.|||}
+ {60|Kaverin was furious over the fact that I killed Unzel, and that I helped Vacor. He started attacking me. I should return to Vacor once Kaverin is dead.|||}
+ {70|Kaverin was carrying a sealed message. Vacor immediately recognized the seal, and seemed very interested in it.|||}
+ {75|I have given Vacor the message that Kaverin was carrying. In return, Vacor gave me an old map, leading to his old hideout.|1000||}
+ {90|I should try to find Vacor\'s old hideout, on the road to the west of the former prison of Flagstone, south-west of Fallhaven.|||}
+ {100|I have found Vacor\'s old hideout.||1|}
+ }|};
</string>
</resources>
[id|items[itemID|quantity_Min|quantity_Max|chance|]|];
{debugshop1|{{club1|10|10|100|}{club3|5|5|100|}{hammer0|5|5|100|}{hammer1|5|5|100|}{shirt1|5|5|100|}{shirt2|5|5|100|}{dagger0|5|5|100|}}|};
{debuglist1|{{gold|3|3|100|}{dagger0|1|1|100|}{shirt1|1|1|100|}{club3|1|1|100|}}|};
+{debuglist2||};
{startitems|{
{gold|12|12|100|}
{black_ant|monsters_insects:0|Ant|insect||1|||10|10|10|10|50|||1|2|||debuglist1|||||||||};
{small_wasp|monsters_insects:1|Pitiful debug bug with long name|insect||1|||10|10|10|10|50|||1|2|||debuglist1|||||||||};
{winged_demon|monsters_demon1:0|Winged demon|demon|2x2|2|||10|10|10|10|50|||10|20|||debuglist1|||||||||};
-{troll|monsters_misc:5|Troll|troll||5|||10|10|10|2|50|||1|2|||debuglist1|||||||||};
+{troll|monsters_misc:5|Troll|troll||5|||10|10|10|2|50|||1|2|||debuglist2|||||||||};
</string>
<?xml version="1.0" encoding="utf-8"?>
-<resources>
-<string name="about_interface"><![CDATA[
+
+<resources><string name="about_interface"><![CDATA[
+
<div><b>Game Settings</b> can be found by pressing your device\'s Menu Button.</div>
<p>________________</p>
-
<h1>Interface Icons</h1>
+
<div><b>The Chest</b><img alt="chest" src="chest.png" /></div>
<p>Quickslots [Long press the pouches inside to assign items for instant use]</p>
-
+
<div><b>The Hero</b><img alt="hero" src="char_hero.png" /></div>
<p>Menu [Overview, Quests, Skills & Inventory *]</p>
-<p>* (While in inventory, press an item for information & long press for more options)</p>
+<p>* (While in inventory, "press" an item for information & "long press" for more options)</p>
<div><b>The Enemy</b><img alt="monster" src="monster.png" /></div>
<p>Information [Appears during Combat]</p>
-<p>________________</p>
+
+<p>________________</p>
<h1>Combat</h1>
+
<p>Actions taken during battle cost AP...</p>
+
<div><b>Attacking</b> - [3AP] *</div>
<img alt="attacking" src="doubleattackexample.png" />
<p>* (Equipping Gear & Using Items may alter AP & usage cost)</p>
+
<div><b>Using Items</b> - [5AP]</div>
<div><b>Fleeing</b> - [6AP]</div>
-<p>________________</p>
+
+<p>________________</p>
<h1>Advanced Combat</h1>
+
<div>During Combat, long press a tile adjacent to The Hero...</div>
<div><b>To Flee</b></div>
<div><b>To Change Targets</b></div>
<p>(the red target highlight shifts between enemies)</p>
<p>[the target has been changed]</p>
-]]></string>
-</resources>
+
+]]></string></resources>
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<object name="morgisia" type="spawn" x="544" y="512" width="96" height="64"/>
<object name="remgard_guard2" type="spawn" x="128" y="544" width="32" height="32"/>
+ <object name="kaverin" type="spawn" x="320" y="96" width="64" height="96"/>
</objectgroup>
<objectgroup name="Keys" width="25" height="20">
<object name="nondisplay:21" type="key" x="448" y="480" width="32" height="32">
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- <objectgroup name="Mapevents" width="20" height="15">
+ <objectgroup name="Mapevents" width="20" height="15" visible="0">
<object name="east" type="mapchange" x="608" y="256" width="32" height="96">
<properties>
<property name="map" value="flagstone0"/>
<property name="place" value="east"/>
</properties>
</object>
+ <object name="cave" type="mapchange" x="480" y="32" width="32" height="32">
+ <properties>
+ <property name="map" value="wild16_cave"/>
+ <property name="place" value="entrance"/>
+ </properties>
+ </object>
</objectgroup>
<objectgroup name="Spawn" width="20" height="15" visible="0">
<object name="forestboar2" type="spawn" x="384" y="224" width="192" height="128">
</properties>
</object>
</objectgroup>
- <objectgroup name="Keys" width="20" height="15"/>
+ <objectgroup name="Keys" width="20" height="15">
+ <object name="kaverin:90" type="key" x="480" y="32" width="32" height="32">
+ <properties>
+ <property name="phrase" value="wild16_cave"/>
+ </properties>
+ </object>
+ </objectgroup>
</map>
--- /dev/null
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+ <tileset firstgid="1" name="tiles_1_1" tilewidth="32" tileheight="32">
+ <image source="../drawable/map_tiles_1_1.png" width="512" height="256"/>
+ </tileset>
+ <tileset firstgid="129" name="tiles_1_2" tilewidth="32" tileheight="32">
+ <image source="../drawable/map_tiles_1_2.png" width="512" height="256"/>
+ </tileset>
+ <tileset firstgid="257" name="tiles_2_1" tilewidth="32" tileheight="32">
+ <image source="../drawable/map_tiles_2_1.png" width="512" height="256"/>
+ </tileset>
+ <tileset firstgid="385" name="tiles_2_2" tilewidth="32" tileheight="32">
+ <image source="../drawable/map_tiles_2_2.png" width="512" height="256"/>
+ </tileset>
+ <tileset firstgid="513" name="tiles_2_3" tilewidth="32" tileheight="32">
+ <image source="../drawable/map_tiles_2_3.png" width="512" height="256"/>
+ </tileset>
+ <tileset firstgid="641" name="tiles_2_4" tilewidth="32" tileheight="32">
+ <image source="../drawable/map_tiles_2_4.png" width="512" height="256"/>
+ </tileset>
+ <tileset firstgid="769" name="tiles_2_5" tilewidth="32" tileheight="32">
+ <image source="../drawable/map_tiles_2_5.png" width="512" height="256"/>
+ </tileset>
+ <tileset firstgid="897" name="tiles_1_3" tilewidth="32" tileheight="32">
+ <image source="../drawable/map_tiles_1_3.png" width="512" height="256"/>
+ </tileset>
+ <tileset firstgid="1025" name="tiles_1_4" tilewidth="32" tileheight="32">
+ <image source="../drawable/map_tiles_1_4.png" width="512" height="256"/>
+ </tileset>
+ <tileset firstgid="1153" name="tiles_1_5" tilewidth="32" tileheight="32">
+ <image source="../drawable/map_tiles_1_5.png" width="512" height="256"/>
+ </tileset>
+ <tileset firstgid="1281" name="tiles_1_6" tilewidth="32" tileheight="32">
+ <image source="../drawable/map_tiles_1_6.png" width="512" height="256"/>
+ </tileset>
+ <tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
+ <image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
+ </tileset>
+ <tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
+ <image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
+ </tileset>
+ <tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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+ </tileset>
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+ <object name="wild16_cave3" type="container" x="576" y="160" width="32" height="32"/>
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+ <objectgroup name="Keys" width="20" height="15"/>
+</map>