#define BPF_COMPLEXITY_LIMIT_INSNS 131072
#define BPF_COMPLEXITY_LIMIT_STACK 1024
+#define BPF_COMPLEXITY_LIMIT_STATES 64
#define BPF_MAP_PTR_UNPRIV 1UL
#define BPF_MAP_PTR_POISON ((void *)((0xeB9FUL << 1) + \
struct bpf_verifier_state_list *new_sl;
struct bpf_verifier_state_list *sl;
struct bpf_verifier_state *cur = env->cur_state, *new;
- int i, j, err;
+ int i, j, err, states_cnt = 0;
sl = env->explored_states[insn_idx];
if (!sl)
return 1;
}
sl = sl->next;
+ states_cnt++;
}
+ if (!env->allow_ptr_leaks && states_cnt > BPF_COMPLEXITY_LIMIT_STATES)
+ return 0;
+
/* there were no equivalent states, remember current one.
* technically the current state is not proven to be safe yet,
* but it will either reach outer most bpf_exit (which means it's safe)