Moving all GPU features to the platform definition allows for
        - standard place when adding new features from new platforms
        - possible to see supported features when dumping struct
          definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
        func(has_gmbus_irq) sep \
        func(has_hw_contexts) sep \
        func(has_logical_ring_contexts) sep \
+       func(has_l3_dpf) sep \
        func(has_pipe_cxsr) sep \
        func(has_hotplug) sep \
        func(cursor_needs_physical) sep \
                               IS_VALLEYVIEW(dev) || IS_CHERRYVIEW(dev))
 
 /* DPF == dynamic parity feature */
-#define HAS_L3_DPF(dev) (IS_IVYBRIDGE(dev) || IS_HASWELL(dev))
+#define HAS_L3_DPF(dev) (INTEL_INFO(dev)->has_l3_dpf)
 #define NUM_L3_SLICES(dev) (IS_HSW_GT3(dev) ? 2 : HAS_L3_DPF(dev))
 
 #define GT_FREQUENCY_MULTIPLIER 50
 
 static const struct intel_device_info intel_ivybridge_d_info = {
        GEN7_FEATURES,
        .is_ivybridge = 1,
+       .has_l3_dpf = 1,
 };
 
 static const struct intel_device_info intel_ivybridge_m_info = {
        GEN7_FEATURES,
        .is_ivybridge = 1,
        .is_mobile = 1,
+       .has_l3_dpf = 1,
 };
 
 static const struct intel_device_info intel_ivybridge_q_info = {
        GEN7_FEATURES,
        .is_ivybridge = 1,
        .num_pipes = 0, /* legal, last one wins */
+       .has_l3_dpf = 1,
 };
 
 #define VLV_FEATURES  \
 static const struct intel_device_info intel_haswell_info = {
        HSW_FEATURES,
        .is_haswell = 1,
+       .has_l3_dpf = 1,
 };
 
 #define BDW_FEATURES \