]> www.infradead.org Git - users/mchehab/andors-trail.git/commitdiff
Bugfix: do not move monsters around unnecessarily when loading savegames.
authorOskar Wiksten <oskar.wiksten@gmail.com>
Fri, 3 Aug 2012 10:24:39 +0000 (12:24 +0200)
committerOskar Wiksten <oskar.wiksten@gmail.com>
Fri, 3 Aug 2012 10:24:39 +0000 (12:24 +0200)
AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/MovementController.java

index 72660fc3b991b909586fa7cb0cc0b25796ed65a7..17fc74355e2be95f421e3ace0759b66d00cc853f 100644 (file)
@@ -257,7 +257,7 @@ public final class MovementController implements TimedMessageTask.Callback {
                for (PredefinedMap map : world.maps.predefinedMaps) {
                        for (MonsterSpawnArea a : map.spawnAreas) {
                                for (Monster m : a.monsters) {
-                                       if (!world.model.currentMap.isWalkable(m.rectPosition)) {
+                                       if (!map.isWalkable(m.rectPosition)) {
                                                Coord p = map.getRandomFreePosition(a.area, m.actorTraits.tileSize, model.player.position);
                                                if (p == null) continue;
                                                m.position.set(p);