QEMUGLContext ctx);
int (*dpy_gl_ctx_make_current)(DisplayChangeListener *dcl,
QEMUGLContext ctx);
- QEMUGLContext (*dpy_gl_ctx_get_current)(DisplayChangeListener *dcl);
void (*dpy_gl_scanout_disable)(DisplayChangeListener *dcl);
void (*dpy_gl_scanout_texture)(DisplayChangeListener *dcl,
QEMUGLParams *params);
void dpy_gl_ctx_destroy(QemuConsole *con, QEMUGLContext ctx);
int dpy_gl_ctx_make_current(QemuConsole *con, QEMUGLContext ctx);
-QEMUGLContext dpy_gl_ctx_get_current(QemuConsole *con);
bool console_has_gl(QemuConsole *con);
bool console_has_gl_dmabuf(QemuConsole *con);
void qemu_egl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
int qemu_egl_make_context_current(DisplayChangeListener *dcl,
QEMUGLContext ctx);
-QEMUGLContext qemu_egl_get_current_context(DisplayChangeListener *dcl);
#endif /* EGL_CONTEXT_H */
void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
QEMUGLContext ctx);
-QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
return con->gl->ops->dpy_gl_ctx_make_current(con->gl, ctx);
}
-QEMUGLContext dpy_gl_ctx_get_current(QemuConsole *con)
-{
- assert(con->gl);
- return con->gl->ops->dpy_gl_ctx_get_current(con->gl);
-}
-
void dpy_gl_scanout_disable(QemuConsole *con)
{
assert(con->gl);
return eglMakeCurrent(qemu_egl_display,
EGL_NO_SURFACE, EGL_NO_SURFACE, ctx);
}
-
-QEMUGLContext qemu_egl_get_current_context(DisplayChangeListener *dcl)
-{
- return eglGetCurrentContext();
-}
.dpy_gl_ctx_create = egl_create_context,
.dpy_gl_ctx_destroy = qemu_egl_destroy_context,
.dpy_gl_ctx_make_current = qemu_egl_make_context_current,
- .dpy_gl_ctx_get_current = qemu_egl_get_current_context,
.dpy_gl_scanout_disable = egl_scanout_disable,
.dpy_gl_scanout_texture = egl_scanout_texture,
.dpy_gl_ctx_create = gd_gl_area_create_context,
.dpy_gl_ctx_destroy = gd_gl_area_destroy_context,
.dpy_gl_ctx_make_current = gd_gl_area_make_current,
- .dpy_gl_ctx_get_current = gd_gl_area_get_current_context,
.dpy_gl_scanout_texture = gd_gl_area_scanout_texture,
.dpy_gl_update = gd_gl_area_scanout_flush,
};
.dpy_gl_ctx_create = gd_egl_create_context,
.dpy_gl_ctx_destroy = qemu_egl_destroy_context,
.dpy_gl_ctx_make_current = gd_egl_make_current,
- .dpy_gl_ctx_get_current = qemu_egl_get_current_context,
.dpy_gl_scanout_disable = gd_egl_scanout_disable,
.dpy_gl_scanout_texture = gd_egl_scanout_texture,
.dpy_gl_scanout_dmabuf = gd_egl_scanout_dmabuf,
return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
}
-QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl)
-{
- SDL_GLContext sdlctx;
-
- sdlctx = SDL_GL_GetCurrentContext();
- return (QEMUGLContext)sdlctx;
-}
-
void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
.dpy_gl_ctx_create = sdl2_gl_create_context,
.dpy_gl_ctx_destroy = sdl2_gl_destroy_context,
.dpy_gl_ctx_make_current = sdl2_gl_make_context_current,
- .dpy_gl_ctx_get_current = sdl2_gl_get_current_context,
.dpy_gl_scanout_disable = sdl2_gl_scanout_disable,
.dpy_gl_scanout_texture = sdl2_gl_scanout_texture,
.dpy_gl_update = sdl2_gl_scanout_flush,
.dpy_gl_ctx_create = qemu_spice_gl_create_context,
.dpy_gl_ctx_destroy = qemu_egl_destroy_context,
.dpy_gl_ctx_make_current = qemu_egl_make_context_current,
- .dpy_gl_ctx_get_current = qemu_egl_get_current_context,
.dpy_gl_scanout_disable = qemu_spice_gl_scanout_disable,
.dpy_gl_scanout_texture = qemu_spice_gl_scanout_texture,