dev->ff = ff;
        dev->flush = flush_effects;
        dev->event = input_ff_event;
-       set_bit(EV_FF, dev->evbit);
+       __set_bit(EV_FF, dev->evbit);
 
        /* Copy "true" bits into ff device bitmap */
        for (i = 0; i <= FF_MAX; i++)
                if (test_bit(i, dev->ffbit))
-                       set_bit(i, ff->ffbit);
+                       __set_bit(i, ff->ffbit);
 
        /* we can emulate RUMBLE with periodic effects */
        if (test_bit(FF_PERIODIC, ff->ffbit))
-               set_bit(FF_RUMBLE, dev->ffbit);
+               __set_bit(FF_RUMBLE, dev->ffbit);
 
        return 0;
 }
  */
 void input_ff_destroy(struct input_dev *dev)
 {
-       clear_bit(EV_FF, dev->evbit);
-       if (dev->ff) {
-               if (dev->ff->destroy)
-                       dev->ff->destroy(dev->ff);
-               kfree(dev->ff->private);
-               kfree(dev->ff);
+       struct ff_device *ff = dev->ff;
+
+       __clear_bit(EV_FF, dev->evbit);
+       if (ff) {
+               if (ff->destroy)
+                       ff->destroy(ff);
+               kfree(ff->private);
+               kfree(ff);
                dev->ff = NULL;
        }
 }
 
        struct ml_effect_state states[FF_MEMLESS_EFFECTS];
        int gain;
        struct timer_list timer;
-       spinlock_t timer_lock;
        struct input_dev *dev;
 
        int (*play_effect)(struct input_dev *dev, void *data,
 {
        struct input_dev *dev = (struct input_dev *)timer_data;
        struct ml_device *ml = dev->ff->private;
+       unsigned long flags;
 
        debug("timer: updating effects");
 
-       spin_lock(&ml->timer_lock);
+       spin_lock_irqsave(&dev->event_lock, flags);
        ml_play_effects(ml);
-       spin_unlock(&ml->timer_lock);
+       spin_unlock_irqrestore(&dev->event_lock, flags);
 }
 
+/*
+ * Sets requested gain for FF effects. Called with dev->event_lock held.
+ */
 static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
 {
        struct ml_device *ml = dev->ff->private;
        int i;
 
-       spin_lock_bh(&ml->timer_lock);
-
        ml->gain = gain;
 
        for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
                __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
 
        ml_play_effects(ml);
-
-       spin_unlock_bh(&ml->timer_lock);
 }
 
+/*
+ * Start/stop specified FF effect. Called with dev->event_lock held.
+ */
 static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
 {
        struct ml_device *ml = dev->ff->private;
        struct ml_effect_state *state = &ml->states[effect_id];
-       unsigned long flags;
-
-       spin_lock_irqsave(&ml->timer_lock, flags);
 
        if (value > 0) {
                debug("initiated play");
                ml_play_effects(ml);
        }
 
-       spin_unlock_irqrestore(&ml->timer_lock, flags);
-
        return 0;
 }
 
        struct ml_device *ml = dev->ff->private;
        struct ml_effect_state *state = &ml->states[effect->id];
 
-       spin_lock_bh(&ml->timer_lock);
+       spin_lock_irq(&dev->event_lock);
 
        if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
                __clear_bit(FF_EFFECT_PLAYING, &state->flags);
                ml_schedule_timer(ml);
        }
 
-       spin_unlock_bh(&ml->timer_lock);
+       spin_unlock_irq(&dev->event_lock);
 
        return 0;
 }
        ml->private = data;
        ml->play_effect = play_effect;
        ml->gain = 0xffff;
-       spin_lock_init(&ml->timer_lock);
        setup_timer(&ml->timer, ml_effect_timer, (unsigned long)dev);
 
        set_bit(FF_GAIN, dev->ffbit);