[why]
When SubVP is active the HW cursor size is limited to 64x64, and
anything larger will force composition which is bad for gaming on
DCN3.2 if the game uses a larger cursor.
[how]
If HW cursor is requested, typically by a fullscreen game, do not
enable SubVP so that up to 256x256 cursor sizes are available for
DCN3.2.
Reviewed-by: Aric Cyr <aric.cyr@amd.com>
Signed-off-by: Aric Cyr <Aric.Cyr@amd.com>
Signed-off-by: Wayne Lin <wayne.lin@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
stream_update->lut3d_func ||
stream_update->pending_test_pattern ||
stream_update->crtc_timing_adjust ||
- stream_update->scaler_sharpener_update))
+ stream_update->scaler_sharpener_update ||
+ stream_update->hw_cursor_req))
return true;
if (stream) {
* - Not TMZ surface
*/
if (pipe->plane_state && !pipe->top_pipe && !pipe->prev_odm_pipe && !dcn32_is_center_timing(pipe) &&
+ !pipe->stream->hw_cursor_req &&
!(pipe->stream->timing.pix_clk_100hz / 10000 > DCN3_2_MAX_SUBVP_PIXEL_RATE_MHZ) &&
(!dcn32_is_psr_capable(pipe) || (context->stream_count == 1 && dc->caps.dmub_caps.subvp_psr)) &&
dc_state_get_pipe_subvp_type(context, pipe) == SUBVP_NONE &&