And it appears that what is wrong is the code. During bulk stage we
need to make sure that some block is dirty, but no games with
max_size at all.
Signed-off-by: Juan Quintela <quintela@redhat.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
blk_mig_unlock();
/* Report at least one block pending during bulk phase */
- if (pending <= max_size && !block_mig_state.bulk_completed) {
- pending = max_size + BLK_MIG_BLOCK_SIZE;
+ if (!pending && !block_mig_state.bulk_completed) {
+ pending = BLK_MIG_BLOCK_SIZE;
}
trace_migration_block_save_pending(pending);