unsigned char raw;
 };
 
+union replay_low_refresh_rate_enable_options {
+       struct {
+       //BIT[0-3]: Replay Low Hz Support control
+               unsigned int ENABLE_LOW_RR_SUPPORT          :1;
+               unsigned int RESERVED_1_3                   :3;
+       //BIT[4-15]: Replay Low Hz Enable Scenarios
+               unsigned int ENABLE_STATIC_SCREEN           :1;
+               unsigned int ENABLE_FULL_SCREEN_VIDEO       :1;
+               unsigned int ENABLE_GENERAL_UI              :1;
+               unsigned int RESERVED_7_15                  :9;
+       //BIT[16-31]: Replay Low Hz Enable Check
+               unsigned int ENABLE_STATIC_FLICKER_CHECK    :1;
+               unsigned int RESERVED_17_31                 :15;
+       } bits;
+       unsigned int raw;
+};
+
 struct replay_config {
        /* Replay feature is supported */
        bool replay_supported;
        bool replay_support_fast_resync_in_ultra_sleep_mode;
        /* Replay error status */
        union replay_error_status replay_error_status;
+       /* Replay Low Hz enable Options */
+       union replay_low_refresh_rate_enable_options low_rr_enable_options;
 };
 
 /* Replay feature flags*/