v3d_priv->v3d = v3d;
 
        for (i = 0; i < V3D_MAX_QUEUES; i++) {
-               v3d_priv->enabled_ns[i] = 0;
-               v3d_priv->start_ns[i] = 0;
-               v3d_priv->jobs_sent[i] = 0;
-
                sched = &v3d->queue[i].sched;
                drm_sched_entity_init(&v3d_priv->sched_entity[i],
                                      DRM_SCHED_PRIORITY_NORMAL, &sched,
                                      1, NULL);
+
+               memset(&v3d_priv->stats[i], 0, sizeof(v3d_priv->stats[i]));
        }
 
        v3d_perfmon_open_file(v3d_priv);
        enum v3d_queue queue;
 
        for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
+               struct v3d_stats *stats = &file_priv->stats[queue];
+
                /* Note that, in case of a GPU reset, the time spent during an
                 * attempt of executing the job is not computed in the runtime.
                 */
                drm_printf(p, "drm-engine-%s: \t%llu ns\n",
                           v3d_queue_to_string(queue),
-                          file_priv->start_ns[queue] ? file_priv->enabled_ns[queue]
-                                                     + timestamp - file_priv->start_ns[queue]
-                                                     : file_priv->enabled_ns[queue]);
+                          stats->start_ns ? stats->enabled_ns + timestamp - stats->start_ns
+                                          : stats->enabled_ns);
 
                /* Note that we only count jobs that completed. Therefore, jobs
                 * that were resubmitted due to a GPU reset are not computed.
                 */
                drm_printf(p, "v3d-jobs-%s: \t%llu jobs\n",
-                          v3d_queue_to_string(queue), file_priv->jobs_sent[queue]);
+                          v3d_queue_to_string(queue), stats->jobs_completed);
        }
 }
 
 
        return "UNKNOWN";
 }
 
+struct v3d_stats {
+       u64 start_ns;
+       u64 enabled_ns;
+       u64 jobs_completed;
+};
+
 struct v3d_queue_state {
        struct drm_gpu_scheduler sched;
 
        u64 fence_context;
        u64 emit_seqno;
 
-       u64 start_ns;
-       u64 enabled_ns;
-       u64 jobs_sent;
+       /* Stores the GPU stats for this queue in the global context. */
+       struct v3d_stats stats;
 };
 
 /* Performance monitor object. The perform lifetime is controlled by userspace
 
        struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
 
-       u64 start_ns[V3D_MAX_QUEUES];
-
-       u64 enabled_ns[V3D_MAX_QUEUES];
-
-       u64 jobs_sent[V3D_MAX_QUEUES];
+       /* Stores the GPU stats for a specific queue for this fd. */
+       struct v3d_stats stats[V3D_MAX_QUEUES];
 };
 
 struct v3d_bo {
 
        int ret, i;
 
        for (i = 0; i < V3D_MAX_QUEUES; i++) {
-               v3d->queue[i].fence_context = dma_fence_context_alloc(1);
-               v3d->queue[i].start_ns = 0;
-               v3d->queue[i].enabled_ns = 0;
-               v3d->queue[i].jobs_sent = 0;
+               struct v3d_queue_state *queue = &v3d->queue[i];
+
+               queue->fence_context = dma_fence_context_alloc(1);
+               memset(&queue->stats, 0, sizeof(queue->stats));
        }
 
        spin_lock_init(&v3d->mm_lock);
 
 {
        struct v3d_dev *v3d = job->v3d;
        struct v3d_file_priv *file = job->file->driver_priv;
+       struct v3d_stats *global_stats = &v3d->queue[queue].stats;
+       struct v3d_stats *local_stats = &file->stats[queue];
        u64 now = local_clock();
 
-       file->start_ns[queue] = now;
-       v3d->queue[queue].start_ns = now;
+       local_stats->start_ns = now;
+       global_stats->start_ns = now;
 }
 
 void
 {
        struct v3d_dev *v3d = job->v3d;
        struct v3d_file_priv *file = job->file->driver_priv;
+       struct v3d_stats *global_stats = &v3d->queue[queue].stats;
+       struct v3d_stats *local_stats = &file->stats[queue];
        u64 now = local_clock();
 
-       file->enabled_ns[queue] += now - file->start_ns[queue];
-       file->jobs_sent[queue]++;
-       file->start_ns[queue] = 0;
+       local_stats->enabled_ns += now - local_stats->start_ns;
+       local_stats->jobs_completed++;
+       local_stats->start_ns = 0;
 
-       v3d->queue[queue].enabled_ns += now - v3d->queue[queue].start_ns;
-       v3d->queue[queue].jobs_sent++;
-       v3d->queue[queue].start_ns = 0;
+       global_stats->enabled_ns += now - global_stats->start_ns;
+       global_stats->jobs_completed++;
+       global_stats->start_ns = 0;
 }
 
 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
 
        len += sysfs_emit(buf, "queue\ttimestamp\tjobs\truntime\n");
 
        for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
-               if (v3d->queue[queue].start_ns)
-                       active_runtime = timestamp - v3d->queue[queue].start_ns;
+               struct v3d_stats *stats = &v3d->queue[queue].stats;
+
+               if (stats->start_ns)
+                       active_runtime = timestamp - stats->start_ns;
                else
                        active_runtime = 0;
 
                len += sysfs_emit_at(buf, len, "%s\t%llu\t%llu\t%llu\n",
                                     v3d_queue_to_string(queue),
                                     timestamp,
-                                    v3d->queue[queue].jobs_sent,
-                                    v3d->queue[queue].enabled_ns + active_runtime);
+                                    stats->jobs_completed,
+                                    stats->enabled_ns + active_runtime);
        }
 
        return len;