The tone generator logic were repeating the song after the
first silent. There's also a wrong logic at the note
offset calculus, which may create some noise.
Fix it.
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
                        ctx->last_duration--;
                }
 
-               /* Handle silent */
-               if (!ctx->last_tone) {
-                       e->src_buf_offset = 0;
+               /* Handle pause notes */
+               if (!ctx->last_tone)
                        return 0x8000;
-               }
-
-               pos = (2 * PI * ctx->note_offset * ctx->last_tone / S302M_SAMPLING_RATE_HZ);
 
-               if (pos == 360)
-                       ctx->note_offset = 0;
-               else
-                       ctx->note_offset++;
+               pos = (2 * PI * ctx->note_offset * ctx->last_tone) / S302M_SAMPLING_RATE_HZ;
+               ctx->note_offset++;
 
                return (fixp_sin32(pos % (2 * PI)) >> 16) + 0x8000;
        }
 
        u32 frame_index;
        u32 au_count;
        int last_duration;
-       int note_offset;
+       unsigned int note_offset;
        enum musical_notes last_tone;
 };