Perform both tcg_context_init and tcg_region_init.
Do not leave this split to the caller.
Reviewed-by: Luis Pires <luis.pires@eldorado.org.br>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
void tcg_exec_init(unsigned long tb_size, int splitwx)
{
tcg_allowed = true;
- tcg_context_init(&tcg_init_ctx);
page_init();
tb_htable_init();
- tcg_region_init(tb_size, splitwx);
+ tcg_init(tb_size, splitwx);
#if defined(CONFIG_SOFTMMU)
/* There's no guest base to take into account, so go ahead and
void tcg_pool_reset(TCGContext *s);
TranslationBlock *tcg_tb_alloc(TCGContext *s);
-void tcg_region_init(size_t tb_size, int splitwx);
void tb_destroy(TranslationBlock *tb);
void tcg_region_reset_all(void);
}
}
-void tcg_context_init(TCGContext *s);
+void tcg_init(size_t tb_size, int splitwx);
void tcg_register_thread(void);
void tcg_prologue_init(TCGContext *s);
void tcg_func_start(TCGContext *s);
extern TCGContext **tcg_ctxs;
extern unsigned int n_tcg_ctxs;
+void tcg_region_init(size_t tb_size, int splitwx);
bool tcg_region_alloc(TCGContext *s);
void tcg_region_initial_alloc(TCGContext *s);
void tcg_region_prologue_set(TCGContext *s);
static TCGTemp *tcg_global_reg_new_internal(TCGContext *s, TCGType type,
TCGReg reg, const char *name);
-void tcg_context_init(TCGContext *s)
+static void tcg_context_init(void)
{
+ TCGContext *s = &tcg_init_ctx;
int op, total_args, n, i;
TCGOpDef *def;
TCGArgConstraint *args_ct;
cpu_env = temp_tcgv_ptr(ts);
}
+void tcg_init(size_t tb_size, int splitwx)
+{
+ tcg_context_init();
+ tcg_region_init(tb_size, splitwx);
+}
+
/*
* Allocate TBs right before their corresponding translated code, making
* sure that TBs and code are on different cache lines.