adev->gfx.config.max_shader_engines = 1;
                adev->gfx.config.max_tile_pipes = 2;
                adev->gfx.config.max_sh_per_se = 1;
+               adev->gfx.config.max_backends_per_se = 2;
 
                switch (adev->pdev->revision) {
                case 0xc4:
                case 0xcc:
                        /* B10 */
                        adev->gfx.config.max_cu_per_sh = 8;
-                       adev->gfx.config.max_backends_per_se = 2;
                        break;
                case 0xc5:
                case 0x81:
                case 0xcd:
                        /* B8 */
                        adev->gfx.config.max_cu_per_sh = 6;
-                       adev->gfx.config.max_backends_per_se = 2;
                        break;
                case 0xc6:
                case 0xca:
                case 0xce:
                        /* B6 */
                        adev->gfx.config.max_cu_per_sh = 6;
-                       adev->gfx.config.max_backends_per_se = 2;
                        break;
                case 0xc7:
                case 0x87:
                default:
                        /* B4 */
                        adev->gfx.config.max_cu_per_sh = 4;
-                       adev->gfx.config.max_backends_per_se = 1;
                        break;
                }