clk_prepare_enable() may fail, so we should better check for its return
value and propagate it in the case of failure.
Signed-off-by: Fabio Estevam <festevam@gmail.com>
  */
 static int enable_clk(struct etnaviv_gpu *gpu)
 {
-       if (gpu->clk_core)
-               clk_prepare_enable(gpu->clk_core);
-       if (gpu->clk_shader)
-               clk_prepare_enable(gpu->clk_shader);
+       int ret;
+
+       if (gpu->clk_core) {
+               ret = clk_prepare_enable(gpu->clk_core);
+               if (ret)
+                       return ret;
+       }
+
+       if (gpu->clk_shader) {
+               ret = clk_prepare_enable(gpu->clk_shader);
+               if (ret)
+                       goto disable_clk_core;
+       }
 
        return 0;
+
+disable_clk_core:
+       clk_disable_unprepare(gpu->clk_core);
+       return ret;
 }
 
 static int disable_clk(struct etnaviv_gpu *gpu)
 
 static int enable_axi(struct etnaviv_gpu *gpu)
 {
-       if (gpu->clk_bus)
-               clk_prepare_enable(gpu->clk_bus);
+       int ret;
+
+       if (gpu->clk_bus) {
+               ret = clk_prepare_enable(gpu->clk_bus);
+               if (ret)
+                       return ret;
+       }
 
        return 0;
 }