#define V3D_PERFMONID_MIN      1
 #define V3D_PERFMONID_MAX      U32_MAX
 
+static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
+       {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
+       {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
+       {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
+       {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
+       {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
+       {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
+       {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
+       {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
+       {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
+       {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
+       {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
+       {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
+       {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
+       {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
+       {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
+       {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
+       {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
+       {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
+       {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
+       {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
+       {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
+       {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
+       {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
+       {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
+       {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
+       {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
+       {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
+       {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
+       {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
+       {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
+       {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
+       {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
+       {"CORE", "cycle-count", "[CORE] Cycle counter"},
+       {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
+       {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
+       {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
+       {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
+       {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
+       {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
+       {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
+       {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
+       {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
+       {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
+       {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
+       {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
+       {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
+       {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
+       {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
+       {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
+       {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
+       {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
+       {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
+       {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
+       {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
+       {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
+       {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
+       {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
+       {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
+       {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
+       {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
+       {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
+       {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
+       {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
+       {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
+       {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
+       {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
+       {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
+       {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
+       {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
+       {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
+       {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
+       {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
+       {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
+       {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
+       {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
+       {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
+       {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
+       {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
+       {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
+       {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
+       {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
+       {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
+       {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
+       {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
+       {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
+       {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
+       {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
+};
+
+static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
+       {"CORE", "cycle-count", "[CORE] Cycle counter"},
+       {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
+       {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
+       {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
+       {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
+       {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
+       {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
+       {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
+       {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
+       {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
+       {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
+       {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
+       {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
+       {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
+       {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
+       {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
+       {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
+       {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
+       {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
+       {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
+       {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
+       {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
+       {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
+       {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
+       {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
+       {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
+       {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
+       {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
+       {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
+       {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
+       {"L2T", "L2T-local", "[L2T] Local mode access"},
+       {"L2T", "L2T-writeback", "[L2T] Writeback"},
+       {"L2T", "L2T-zero", "[L2T] Zero"},
+       {"L2T", "L2T-merge", "[L2T] Merge"},
+       {"L2T", "L2T-fill", "[L2T] Fill"},
+       {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
+       {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
+       {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
+       {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
+       {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
+       {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
+       {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
+       {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
+       {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
+       {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
+       {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
+       {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
+       {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
+       {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
+       {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
+       {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
+       {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
+       {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
+       {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
+       {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
+       {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
+       {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
+       {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
+       {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
+       {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
+       {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
+       {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
+       {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
+       {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
+       {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
+       {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
+       {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
+       {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
+       {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
+       {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
+       {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
+       {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
+       {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
+       {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
+       {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
+       {"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
+       {"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
+       {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
+       {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
+       {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
+       {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
+       {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
+       {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
+       {"QPU", "QPU-active", "[QPU] Executed shader instruction"},
+       {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
+       {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
+       {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
+       {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
+       {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
+       {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
+       {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
+       {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
+       {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
+};
+
 void v3d_perfmon_get(struct v3d_perfmon *perfmon)
 {
        if (perfmon)
        if (req->counter >= v3d->max_counters)
                return -EINVAL;
 
-       if (v3d->ver >= 71) {
-               WARN_ON(v3d->max_counters != ARRAY_SIZE(v3d_v71_performance_counters));
+       BUILD_BUG_ON(ARRAY_SIZE(v3d_v42_performance_counters) !=
+                    V3D_V42_NUM_PERFCOUNTERS);
+       BUILD_BUG_ON(ARRAY_SIZE(v3d_v71_performance_counters) !=
+                    V3D_V71_NUM_PERFCOUNTERS);
+       BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V42_NUM_PERFCOUNTERS);
+       BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V71_NUM_PERFCOUNTERS);
+       BUILD_BUG_ON((V3D_MAX_COUNTERS != V3D_V42_NUM_PERFCOUNTERS) &&
+                    (V3D_MAX_COUNTERS != V3D_V71_NUM_PERFCOUNTERS));
+
+       if (v3d->ver >= 71)
                counter = &v3d_v71_performance_counters[req->counter];
-       } else if (v3d->ver >= 42) {
-               WARN_ON(v3d->max_counters != ARRAY_SIZE(v3d_v42_performance_counters));
+       else if (v3d->ver >= 42)
                counter = &v3d_v42_performance_counters[req->counter];
-       } else {
+       else
                return -EOPNOTSUPP;
-       }
 
        strscpy(req->name, counter->name, sizeof(req->name));
        strscpy(req->category, counter->category, sizeof(req->category));
 
        char description[256];
 };
 
-static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
-       {"CORE", "cycle-count", "[CORE] Cycle counter"},
-       {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
-       {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
-       {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
-       {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
-       {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
-       {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
-       {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
-       {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
-       {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
-       {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
-       {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
-       {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
-       {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
-       {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
-       {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
-       {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
-       {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
-       {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
-       {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
-       {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
-       {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
-       {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
-       {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
-       {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
-       {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
-       {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
-       {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
-       {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
-       {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
-       {"L2T", "L2T-local", "[L2T] Local mode access"},
-       {"L2T", "L2T-writeback", "[L2T] Writeback"},
-       {"L2T", "L2T-zero", "[L2T] Zero"},
-       {"L2T", "L2T-merge", "[L2T] Merge"},
-       {"L2T", "L2T-fill", "[L2T] Fill"},
-       {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
-       {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
-       {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
-       {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
-       {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
-       {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
-       {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
-       {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
-       {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
-       {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
-       {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
-       {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
-       {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
-       {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
-       {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
-       {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
-       {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
-       {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
-       {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
-       {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
-       {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
-       {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
-       {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
-       {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
-       {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
-       {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
-       {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
-       {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
-       {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
-       {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
-       {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
-       {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
-       {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
-       {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
-       {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
-       {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
-       {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
-       {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
-       {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
-       {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
-       {"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
-       {"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
-       {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
-       {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
-       {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
-       {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
-       {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
-       {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
-       {"QPU", "QPU-active", "[QPU] Executed shader instruction"},
-       {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
-       {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
-       {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
-       {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
-       {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
-       {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
-       {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
-       {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
-       {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
-};
 
-static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
-       {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
-       {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
-       {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
-       {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
-       {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
-       {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
-       {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
-       {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
-       {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
-       {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
-       {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
-       {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
-       {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
-       {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
-       {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
-       {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
-       {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
-       {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
-       {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
-       {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
-       {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
-       {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
-       {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
-       {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
-       {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
-       {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
-       {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
-       {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
-       {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
-       {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
-       {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
-       {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
-       {"CORE", "cycle-count", "[CORE] Cycle counter"},
-       {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
-       {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
-       {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
-       {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
-       {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
-       {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
-       {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
-       {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
-       {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
-       {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
-       {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
-       {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
-       {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
-       {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
-       {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
-       {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
-       {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
-       {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
-       {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
-       {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
-       {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
-       {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
-       {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
-       {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
-       {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
-       {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
-       {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
-       {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
-       {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
-       {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
-       {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
-       {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
-       {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
-       {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
-       {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
-       {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
-       {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
-       {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
-       {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
-       {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
-       {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
-       {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
-       {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
-       {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
-       {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
-       {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
-       {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
-       {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
-       {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
-       {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
-       {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
-       {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
-       {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
-       {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
-};
+#define V3D_V42_NUM_PERFCOUNTERS (87)
+#define V3D_V71_NUM_PERFCOUNTERS (93)
+
+/* Maximum number of performance counters supported by any version of V3D */
+#define V3D_MAX_COUNTERS (93)
 
 #endif