#define BUILD_BUG_ON_ZERO(e) (0)
 #define BUILD_BUG_ON_NULL(e) ((void*)0)
 #define BUILD_BUG_ON_INVALID(e) (0)
+#define BUILD_BUG_ON_MSG(cond, msg) (0)
 #define BUILD_BUG_ON(condition) (0)
 #define BUILD_BUG() (0)
 #else /* __CHECKER__ */
  */
 #define BUILD_BUG_ON_INVALID(e) ((void)(sizeof((__force long)(e))))
 
+/**
+ * BUILD_BUG_ON_MSG - break compile if a condition is true & emit supplied
+ *                   error message.
+ * @condition: the condition which the compiler should know is false.
+ *
+ * See BUILD_BUG_ON for description.
+ */
+#define BUILD_BUG_ON_MSG(cond, msg) compiletime_assert(!(cond), msg)
+
 /**
  * BUILD_BUG_ON - break compile if a condition is true.
  * @condition: the condition which the compiler should know is false.
 #ifndef __OPTIMIZE__
 #define BUILD_BUG_ON(condition) ((void)sizeof(char[1 - 2*!!(condition)]))
 #else
-#define BUILD_BUG_ON(condition)                                                \
-       do {                                                            \
-               bool __cond = !!(condition);                            \
-               extern void __build_bug_on_failed(void)                 \
-                       __compiletime_error("BUILD_BUG_ON failed");     \
-               if (__cond)                                             \
-                       __build_bug_on_failed();                        \
-               __compiletime_error_fallback(__cond);                   \
-       } while (0)
+#define BUILD_BUG_ON(condition) \
+       BUILD_BUG_ON_MSG(condition, "BUILD_BUG_ON failed: " #condition)
 #endif
 
 /**
  * build time, you should use BUILD_BUG to detect if it is
  * unexpectedly used.
  */
-#define BUILD_BUG()                                            \
-       do {                                                    \
-               extern void __build_bug_failed(void)            \
-                       __compiletime_error("BUILD_BUG failed");\
-               __build_bug_failed();                           \
-       } while (0)
+#define BUILD_BUG() BUILD_BUG_ON_MSG(1, "BUILD_BUG failed")
 
 #endif /* __CHECKER__ */
 
 
 #ifndef __compiletime_error
 # define __compiletime_error(message)
 # define __compiletime_error_fallback(condition) \
-       do { ((void)sizeof(char[1 - 2*!!(condition)])); } while (0)
+       do { ((void)sizeof(char[1 - 2 * condition])); } while (0)
 #else
 # define __compiletime_error_fallback(condition) do { } while (0)
 #endif
 
+#define __compiletime_assert(condition, msg, prefix, suffix)           \
+       do {                                                            \
+               bool __cond = !(condition);                             \
+               extern void prefix ## suffix(void) __compiletime_error(msg); \
+               if (__cond)                                             \
+                       prefix ## suffix();                             \
+               __compiletime_error_fallback(__cond);                   \
+       } while (0)
+
+#define _compiletime_assert(condition, msg, prefix, suffix) \
+       __compiletime_assert(condition, msg, prefix, suffix)
+
+/**
+ * compiletime_assert - break build and emit msg if condition is false
+ * @condition: a compile-time constant condition to check
+ * @msg:       a message to emit if condition is false
+ *
+ * In tradition of POSIX assert, this macro will break the build if the
+ * supplied condition is *false*, emitting the supplied error message if the
+ * compiler has support to do so.
+ */
+#define compiletime_assert(condition, msg) \
+       _compiletime_assert(condition, msg, __compiletime_assert_, __LINE__)
+
 /*
  * Prevent the compiler from merging or refetching accesses.  The compiler
  * is also forbidden from reordering successive instances of ACCESS_ONCE(),