goto out_err0;
        }
 
-       if (unlikely(dev_priv->prim_bb_mem < dev_priv->vram_size))
+       /*
+        * Limit back buffer size to VRAM size.  Remove this once
+        * screen targets are implemented.
+        */
+       if (dev_priv->prim_bb_mem > dev_priv->vram_size)
                dev_priv->prim_bb_mem = dev_priv->vram_size;
 
        mutex_unlock(&dev_priv->hw_mutex);
 
                DRM_MODE_FLAG_NHSYNC | DRM_MODE_FLAG_PVSYNC)
        };
        int i;
+       u32 assumed_bpp = 2;
+
+       /*
+        * If using screen objects, then assume 32-bpp because that's what the
+        * SVGA device is assuming
+        */
+       if (dev_priv->sou_priv)
+               assumed_bpp = 4;
 
        /* Add preferred mode */
        {
                mode->vdisplay = du->pref_height;
                vmw_guess_mode_timing(mode);
 
-               if (vmw_kms_validate_mode_vram(dev_priv, mode->hdisplay * 2,
-                                              mode->vdisplay)) {
+               if (vmw_kms_validate_mode_vram(dev_priv,
+                                               mode->hdisplay * assumed_bpp,
+                                               mode->vdisplay)) {
                        drm_mode_probed_add(connector, mode);
                } else {
                        drm_mode_destroy(dev, mode);
                    bmode->vdisplay > max_height)
                        continue;
 
-               if (!vmw_kms_validate_mode_vram(dev_priv, bmode->hdisplay * 2,
+               if (!vmw_kms_validate_mode_vram(dev_priv,
+                                               bmode->hdisplay * assumed_bpp,
                                                bmode->vdisplay))
                        continue;