static struct bpf_perf_object *
 bpf_perf_object__next(struct bpf_perf_object *prev)
 {
-       struct bpf_perf_object *next;
-
-       if (!prev)
-               next = list_first_entry(&bpf_objects_list,
-                                       struct bpf_perf_object,
-                                       list);
-       else
-               next = list_next_entry(prev, list);
+       if (!prev) {
+               if (list_empty(&bpf_objects_list))
+                       return NULL;
 
-       /* Empty list is noticed here so don't need checking on entry. */
-       if (&next->list == &bpf_objects_list)
+               return list_first_entry(&bpf_objects_list, struct bpf_perf_object, list);
+       }
+       if (list_is_last(&prev->list, &bpf_objects_list))
                return NULL;
 
-       return next;
+       return list_next_entry(prev, list);
 }
 
 #define bpf_perf_object__for_each(perf_obj, tmp)       \