--- /dev/null
+#! /bin/bash
+# FS QA Test 021
+#
+# Test concurrent copy up
+#
+#-----------------------------------------------------------------------
+# Copyright (C) 2016 CTERA Networks. All Rights Reserved.
+# Author: Amir Goldstein <amir73il@gmail.com>
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License as
+# published by the Free Software Foundation.
+#
+# This program is distributed in the hope that it would be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write the Free Software Foundation,
+# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+#-----------------------------------------------------------------------
+#
+
+seq=`basename $0`
+seqres=$RESULT_DIR/$seq
+echo "QA output created by $seq"
+
+here=`pwd`
+tmp=/tmp/$$
+status=1 # failure is the default!
+trap "_cleanup; exit \$status" 0 1 2 3 15
+
+_cleanup()
+{
+ cd /
+ rm -f $tmp.*
+}
+
+# get standard environment, filters and checks
+. ./common/rc
+. ./common/filter
+
+# remove previous $seqres.full before test
+rm -f $seqres.full
+
+# real QA test starts here
+_supported_fs overlay
+_supported_os Linux
+_require_scratch
+
+# Remove all files from previous tests
+_scratch_mkfs
+
+# overlay copy_up doesn't deal with sparse file well, holes will be filled by
+# zeros, so for the worst case of hitting all the copy up bomb files, we need
+# (64*(16+32+64+128)M) free space on $SCRATCH_DEV.
+# However, triggering more than a total of 16 copy up bombs would require
+# really fast data copy (clone up doesn't take up space at all), so let's be
+# conservative and reserve space for 16 data copy ups per directory.
+_require_fs_space $SCRATCH_DEV $((16*(16+32+64+128)*1024))
+
+lowerdir=$SCRATCH_DEV/$OVERLAY_LOWER_DIR
+mkdir -p $lowerdir
+
+testdir=arena
+d_low=$lowerdir/$testdir
+mkdir -p $d_low
+
+# Create 4K empty files in 4 directories
+echo $FSSTRESS_PROG -d $d_low -p 4 -z -f creat=1 -n 1024 -v >> $seqres.full
+$FSSTRESS_PROG -d $d_low -p 4 -z -f creat=1 -n 1024 -v >> $seqres.full 2>&1
+echo "--------------------------------------" >> $seqres.full
+echo "Created 1K files in lower directory. " >> $seqres.full
+
+# Plant 64 copy up bombs in each directory
+for f in $d_low/p0/*0; do $XFS_IO_PROG -c "truncate 128m" $f ;done
+for f in $d_low/p1/*4; do $XFS_IO_PROG -c "truncate 64m" $f ;done
+for f in $d_low/p2/*8; do $XFS_IO_PROG -c "truncate 32m" $f ;done
+for f in $d_low/p3/*b; do $XFS_IO_PROG -c "truncate 16m" $f ;done
+echo "Created 64*4 copy up bombs. " >> $seqres.full
+echo "--------------------------------------" >> $seqres.full
+
+_scratch_mount
+
+d_top=$SCRATCH_MNT/$testdir
+
+#
+# Run 2 process teams - 4 pairs of rival processes
+# Each process pair competing on copy up of 1K files in 1 directory.
+# Team 'touch' players touch all files in readdir order.
+# Team 'truncate' players truncates all files in numeric (name) order.
+#
+# If player from team 'touch' reaches a copy up bomb before player
+# from team 'truncate' does, the copy up of (sparse) data will delay
+# the end of the process pair match.
+#
+# If copy up of bomb is not concurrent with other copy ups, then
+# 'touch' player p0 with the largest copy up bombs will delay players
+# of both teams and all matches will take longer.
+#
+# If copy up is concurrent with copy ups in different directories,
+# process pair 3 match will be over first and process pair 0 match
+# will be over last.
+#
+# If copy up of data is concurrent with other copy ups on the same directory,
+# then all the 'touch' team players will finish far behind their 'truncate'
+# opponenets.
+#
+# This test doesn't verify any of those conditions, it will only fail
+# on unexpected errors of any of the touch/truncate operations.
+# The test full output should demonstrate the expected game results,
+# as described above and depending on concurrent copy up support in kernel.
+#
+cd $d_top
+echo "--------------------------------------" >> $seqres.full
+echo "Go team touch!! " >> $seqres.full
+find p0 -type f -print -exec touch {} \; >> $seqres.full &
+find p1 -type f -print -exec touch {} \; >> $seqres.full &
+find p2 -type f -print -exec touch {} \; >> $seqres.full &
+find p3 -type f -print -exec touch {} \; >> $seqres.full &
+cd - > /dev/null
+
+echo "--------------------------------------" >> $seqres.full
+echo "Go team truncate!! " >> $seqres.full
+# Give team 'touch' a 1 second head start.
+# Team 'truncate' players should catch up after few copy up bombs.
+sleep 1
+$FSSTRESS_PROG -d $d_top -p 4 -z -f creat=1 -n 1024 -v >> $seqres.full &
+
+wait %1 %2 %3 %4 %5
+
+echo "Silence is golden"
+status=0
+exit