Rework dml2_map_dc_pipes to keep the logic clean.
Reviewed-by: Chaitanya Dhere <chaitanya.dhere@amd.com>
Acked-by: Qingqing Zhuo <qingqing.zhuo@amd.com>
Signed-off-by: Qingqing Zhuo <Qingqing.Zhuo@amd.com>
Signed-off-by: Taimur Hassan <syed.hassan@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
scratch.mpc_info.mpc_factor = DPPPerSurface[plane_disp_cfg_index];
//For stereo timings, we need to pipe split
- if ((state->streams[stream_index]->view_format ==
- VIEW_3D_FORMAT_SIDE_BY_SIDE ||
- state->streams[stream_index]->view_format ==
- VIEW_3D_FORMAT_TOP_AND_BOTTOM) &&
- (state->streams[stream_index]->timing.timing_3d_format ==
- TIMING_3D_FORMAT_TOP_AND_BOTTOM ||
- state->streams[stream_index]->timing.timing_3d_format ==
- TIMING_3D_FORMAT_SIDE_BY_SIDE))
+ if (dml2_is_stereo_timing(state->streams[stream_index]))
scratch.mpc_info.mpc_factor = 2;
} else {
// If ODM combine is enabled, then we use at most 1 pipe per
return need_recalculation;
}
+
+bool dml2_is_stereo_timing(struct dc_stream_state *stream)
+{
+ bool is_stereo = false;
+
+ if ((stream->view_format ==
+ VIEW_3D_FORMAT_SIDE_BY_SIDE ||
+ stream->view_format ==
+ VIEW_3D_FORMAT_TOP_AND_BOTTOM) &&
+ (stream->timing.timing_3d_format ==
+ TIMING_3D_FORMAT_TOP_AND_BOTTOM ||
+ stream->timing.timing_3d_format ==
+ TIMING_3D_FORMAT_SIDE_BY_SIDE))
+ is_stereo = true;
+
+ return is_stereo;
+}
void dml2_extract_watermark_set(struct dcn_watermarks *watermark, struct display_mode_lib_st *dml_core_ctx);
int dml2_helper_find_dml_pipe_idx_by_stream_id(struct dml2_context *ctx, unsigned int stream_id);
bool is_dtbclk_required(const struct dc *dc, struct dc_state *context);
+bool dml2_is_stereo_timing(struct dc_stream_state *stream);
/*
* dml2_dc_construct_pipes - This function will determine if we need additional pipes based