atomic_inc(&gl->gl_ref);
 }
 
+/**
+ * demote_ok - Check to see if it's ok to unlock a glock
+ * @gl: the glock
+ *
+ * Returns: 1 if it's ok
+ */
+
+static int demote_ok(const struct gfs2_glock *gl)
+{
+       const struct gfs2_glock_operations *glops = gl->gl_ops;
+
+       if (gl->gl_state == LM_ST_UNLOCKED)
+               return 0;
+       if (!list_empty(&gl->gl_holders))
+               return 0;
+       if (glops->go_demote_ok)
+               return glops->go_demote_ok(gl);
+       return 1;
+}
+
 /**
  * gfs2_glock_schedule_for_reclaim - Add a glock to the reclaim list
  * @gl: the glock
 
 static void gfs2_glock_schedule_for_reclaim(struct gfs2_glock *gl)
 {
+       int may_reclaim;
+       may_reclaim = (demote_ok(gl) &&
+                      (atomic_read(&gl->gl_ref) == 1 ||
+                       (gl->gl_name.ln_type == LM_TYPE_INODE &&
+                        atomic_read(&gl->gl_ref) <= 2)));
        spin_lock(&lru_lock);
-       if (list_empty(&gl->gl_lru) && gl->gl_state != LM_ST_UNLOCKED) {
+       if (list_empty(&gl->gl_lru) && may_reclaim) {
                list_add_tail(&gl->gl_lru, &lru_list);
                atomic_inc(&lru_count);
        }
        spin_unlock(&lru_lock);
 }
 
+/**
+ * gfs2_glock_put_nolock() - Decrement reference count on glock
+ * @gl: The glock to put
+ *
+ * This function should only be used if the caller has its own reference
+ * to the glock, in addition to the one it is dropping.
+ */
+
+static void gfs2_glock_put_nolock(struct gfs2_glock *gl)
+{
+       if (atomic_dec_and_test(&gl->gl_ref))
+               GLOCK_BUG_ON(gl, 1);
+       gfs2_glock_schedule_for_reclaim(gl);
+}
+
 /**
  * gfs2_glock_put() - Decrement reference count on glock
  * @gl: The glock to put
                rv = 1;
                goto out;
        }
-       /* 1 for being hashed, 1 for having state != LM_ST_UNLOCKED */
-       if (atomic_read(&gl->gl_ref) == 2)
-               gfs2_glock_schedule_for_reclaim(gl);
+       spin_lock(&gl->gl_spin);
+       gfs2_glock_schedule_for_reclaim(gl);
+       spin_unlock(&gl->gl_spin);
        write_unlock(gl_lock_addr(gl->gl_hash));
 out:
        return rv;
                if (held2)
                        gfs2_glock_hold(gl);
                else
-                       gfs2_glock_put(gl);
+                       gfs2_glock_put_nolock(gl);
        }
 
        gl->gl_state = new_state;
 out_sched:
        gfs2_glock_hold(gl);
        if (queue_delayed_work(glock_workqueue, &gl->gl_work, 0) == 0)
-               gfs2_glock_put(gl);
+               gfs2_glock_put_nolock(gl);
 out_unlock:
        clear_bit(GLF_LOCK, &gl->gl_flags);
        goto out;
                gfs2_glock_put(gl);
 }
 
-/**
- * demote_ok - Check to see if it's ok to unlock a glock
- * @gl: the glock
- *
- * Returns: 1 if it's ok
- */
-
-static int demote_ok(const struct gfs2_glock *gl)
-{
-       const struct gfs2_glock_operations *glops = gl->gl_ops;
-
-       if (gl->gl_state == LM_ST_UNLOCKED)
-               return 0;
-       if (!list_empty(&gl->gl_holders))
-               return 0;
-       if (glops->go_demote_ok)
-               return glops->go_demote_ok(gl);
-       return 1;
-}
-
 
 static int gfs2_shrink_glock_memory(int nr, gfp_t gfp_mask)
 {